Blade sits in slot 14 of 21 on the select screen, rates 5 of 5 for ease of use, and wears 1 costume in 9 colours.
Blade is a character equipped with an arsenal to fight at any range.His Unique, Heart Stopper, allows him to attack from range while approaching the opponent.It can only be used a certain number of times, as indicated by the Heart Stopper icon. Take advantage of openings to restock it with Up the Stakes.
ON FILE
Character Lessons
26 lessons
Action Check
11 lessons
Learn the basics about each character and the traits of their moves.
Introducing Blade
Blade is a character equipped with an arsenal to fight at any range.His Unique, Heart Stopper, allows him to attack from range while approaching the opponent.It can only be used a certain number of times, as indicated by the Heart Stopper icon.
1StandingStanding M
2StandingStanding H
3JumpingJumping H
4Jumping+Jumping 2 + H
Using Heart Stopper and Marked for Death
Throws silver stakes as projectiles.Expends one Heart Stopper stock.The stakes automatically aim towards the opponent's position. You can also aim with Direction during the action to throw them more quickly in a specified direction.On hit, it activates the Marked for Death state, which powers up a single Skill use.
1U
2Any direction during Heart StopperAny direction during Heart Stopper
3mid-airU mid-air
4Any direction during Heart Stopper (aerial)Any direction during Heart Stopper (aerial)
5+2 + U
Using Daywalker Deflect
An action capable of guarding against attacks.After guarding against an attack from the opponent's leader character, automatically performs a counter-attack.After a successful guard, the Marked for Death state is activated, powering up a single Skill use.
1+4 + U
2+(Counter-attack)4 + U (Counter-attack)
Using Bullet Barrage
Fires projectiles from a machine gun.The aerial version fires at a downward angle.It can be followed up by Heart Stopper after the attack connects.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
7after certain moves (air OK)U after certain moves (air OK)
Using Vampire Slayer
A powerful slashing attack.The version slashes at an angle above.The and versions perform a series of slashes.It gains invincibility to aerial attacks from partway through the action, making it a great option against opponents in the air.Gains additional damage and blowback during Marked for Death.It can be followed up by Heart Stopper after the attack connects.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4after certain moves (air OK)U after certain moves (air OK)
Using Vampire Cleave
Lunges forward, performing a slashing attack.On hit, this move pierces and charges through the opponent.Gains additional damage and blowback during Marked for Death.It can be followed up by Heart Stopper on contact.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
4after certain moves (air OK)U after certain moves (air OK)
Using Vampire Cleave (Aerial)
Slashes at a downward angle.Gains additional damage and blowback during Marked for Death.It can be followed up by Heart Stopper on contact.
1+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
4after certain moves (air OK)U after certain moves (air OK)
Using Glaive Strike
A projectile attack that launches forward before returning in a straight line.The attack is still active while the projectile returns.It cannot be used again while the attack is still active. Once the returning projectile comes into contact with Blade, it can be used again immediately.It can be followed up by Heart Stopper after the attack.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
5+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
6+mid-air2 2 + H mid-airQuick Skill++mid-air2 + QS + H mid-air
7after certain moves (air OK)U after certain moves (air OK)
Using Bloodlust
After lunging, performs a series of attacks with various weapons.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Muramasa Moon
Performs a follow-up attack after unleashing a projectile forward.When this connects at close range, the follow-up attack becomes even more powerful.After hitting the opponent, Marked for Death is activated for the next two skills used.
1++(close range)63214 6 + M + H (close range)Quick Skill++(close range)6 + U + QS (close range)
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Heart Stopper.
1U
2StandingStanding M
3+623 + MQuick Skill++6 + QS + M
Combo Using Skill
A basic combo that deals consistent damageusing Bullet Barrage ( version).
1+236 + MQuick Skill+QS + M
2after certain movesU after certain moves
3+214 + MQuick Skill++4 + QS + M
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1//7 / 8 / 9
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3during attack hitA during attack hit
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping H
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1+236 + LQuick SkillQS
2during attack hitA during attack hit
3StandingStanding M
4StandingStanding H
5CrouchingCrouching H
6//7 / 8 / 9
7JumpingJumping H
8Jumping+Jumping 6 + H
9+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing Glaive Strike ( version).
1+2 2 + MQuick Skill++2 + QS + M
2U
3StandingStanding M
4CrouchingCrouching H
5JumpingJumping H
6Jumping+Jumping 6 + H
7//7 / 8 / 9
8JumpingJumping H
9Jumping+Jumping 6 + H
10Jumping+Jumping 6 + H
Combo Using Unique 2
A practical combo to deal additional damageusing the Heart Stopper follow-up.
1+214 + MQuick Skill++4 + QS + M
2after certain movesU after certain moves
3Jumping+Jumping 6 + H
4+623 + LQuick Skill+6 + QS
5after certain movesU after certain moves
6JumpingJumping H
7//7 / 8 / 9
8JumpingJumping H
9++mid-air236 + M + H mid-airQuick Skill+mid-airU + QS mid-air
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7CrouchingCrouching H
8//7 / 8 / 9
9+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
10mid-air after certain movesU mid-air after certain moves
11Jumping+Jumping 6 + H
12+214 + LQuick Skill+4 + QS
13++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter:Combo starter: U
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
3Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter:+mid-airCombo starter: 236 + H mid-airQuick SkillCombo starter:+mid-airCombo starter: QS + H mid-air
2Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 4
Start with a highly damaging move, and use Assemble Rush and the Skill Gauge in your combo.
1Combo Damage: Over 70,000Combo Damage: Over 70,000
Level-Up Mission 5
Find the right situation to land the attack.Consider the order of your moves.The first time you trigger Break, it restores the Combo Limit. Version Skills do not count towards the Combo Limit.
1During combo: Marked for Death supported skillDuring combo: Marked for Death supported skill
2During combo: Marked for Death supported skillDuring combo: Marked for Death supported skill
3During combo: Marked for Death supported skillDuring combo: Marked for Death supported skill
4During combo: Marked for Death supported skillDuring combo: Marked for Death supported skill
5During combo: Marked for Death supported skillDuring combo: Marked for Death supported skill
6During combo: Marked for Death supported skillDuring combo: Marked for Death supported skill
7During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)