Captain America sits in slot 1 of 21 on the select screen, rates 5 of 5 for ease of use, and wears 3 costumes in 25 colours.
Captain America is an all-rounder with access to projectiles, lunging attacks, and anti-air tools.In addition to his traditional battle options, he can trip the opponent up with the unique shieldtrajectories of Trick Shield, or by sending the shield rebounding with Ricochet Volley.
ON FILE
Character Lessons
26 lessons
Action Check
11 lessons
Learn the basics about each character and the traits of their moves.
Introducing Captain America
Captain America is an all-rounder with access to projectiles, lunging attacks, and anti-air tools.In addition to his traditional battle options, he can trip the opponent up with the unique shield trajectories of Trick Shield, or by sending the shield rebounding with Ricochet Volley.
1StandingStanding M
2StandingStanding H
3JumpingJumping M
4Jumping+Jumping 2 + H
Using Trick Shield
Tosses the shield in a complex trajectory.Once tossed, the shield will rebound when hit with Ricochet Volley.If the strike or the rebounded shield connect with the opponent, it can be canceled into a Skill.
1U
2+6 + U
3+2 + U
4when not holding shieldU when not holding shield
5mid-airU mid-air
6+mid-air2 + U mid-air
7mid-air without shieldU mid-air without shield
Using Shield Guard
An action that can guard against attacks, provided they can be blocked standing.After successfully guarding an attack from the opponent's leader character, automatically performs a counter-attack. Inputting Trick Shield or any Skill will perform that instead.Shield toss attacks receive a power-up for a single use.The stance can be canceled by inputting+ or by using Trick Shield.
1+4 + U
2+(Counter-attack)4 + U (Counter-attack)
Using Shield Strike
Tosses shield as a projectile.The version travels at an angle, while the version hits at high speed.Once tossed, the shield can rebound when hit with Ricochet Volley.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4when not holding shieldU when not holding shield
5+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
6+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
7+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
8mid-air without shieldU mid-air without shield
Using Soaring Justice
An attack performed while leaping upwards.It makes an excellent anti-air due to its invincibility to aerial attacks midway through the action.The aerial version cannot be used again until after landing.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4+mid-air623 + L mid-airQuick Skill+mid-air6 + QS mid-air
5+mid-air623 + M mid-airQuick Skill++mid-air6 + QS + M mid-air
6+mid-air623 + H mid-airQuick Skill++mid-air6 + QS + H mid-air
Using Freedom Charge
A lunging attack that charges forward.The attack method changes depending on the button input.The version triggers the Break effect.The version performs an overhead attack, making it possible to mix the opponent up from mid-range.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
Using Freedom Charge (Aerial)
A lunging attack, traveling down to the ground from mid-air.You can bait the opponent into whiffing an anti-air due to the delay before the attack.
1+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
Using Shield Shock
Punches the ground, generating a shockwave.The punch hits low, making it useful as a mixup against a blocking opponent.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
Using Living Legend
Performs a fierce strike after a lunging attack.
1++236 + M + HQuick Skill+U + QS
Using Sentinel of Liberty
Performs an invincible strike attack, followed by a series of hits.After this move hits, shield toss attacks receive a power-up for the rest of that round.
1++63214 6 + M + HQuick Skill++6 + U + QS
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Trick Shield and Ricochet Volley.
1+2 + U
2when not holding shieldU when not holding shield
3Shield rebound hitShield rebound hit
4+214 + HQuick Skill++4 + QS + H
Combo Using Skill
A basic combo that deals consistent damageusing Shield Shock ( version).
1StandingStanding M
2StandingStanding M
3StandingStanding M
4StandingStanding M
5+2 2 + MQuick Skill++2 + QS + M
6//7 / 8 / 9
7JumpingJumping M
8JumpingJumping M
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1+214 + MQuick Skill++4 + QS + M
2during attack hitA during attack hit
3StandingStanding M
4StandingStanding M
5StandingStanding M
6StandingStanding M
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1StandingStanding M
2CrouchingCrouching M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping M
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1CrouchingCrouching M
2+2 2 + LQuick Skill+2 + QS
3during attack hitA during attack hit
4StandingStanding M
5StandingStanding H
6CrouchingCrouching H
7//7 / 8 / 9
8JumpingJumping H
9+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing Shield Shock ( version).
1StandingStanding H
2+2 2 + HQuick Skill++2 + QS + H
3StandingStanding H
4CrouchingCrouching H
5JumpingJumping H
6Jumping+Jumping 6 + H
7//7 / 8 / 9
8JumpingJumping H
9Jumping+Jumping 6 + H
10+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
Combo Using Unique 2
A practical combo to deal additional damageafter guarding an attack with Shield Guard.
1+4 + U
2+623 + HQuick Skill++6 + QS + H
3+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
4StandingStanding M
5+2 2 + LQuick Skill+2 + QS
6++236 + M + HQuick Skill+U + QS
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7StandingStanding H
8//7 / 8 / 9
9Jumping+Jumping 6 + H
10JumpingJumping H
11+mid-air2 + U mid-air
12//7 / 8 / 9
13JumpingJumping H
14JumpingJumping H
15mid-air without shieldU mid-air without shield
16Shield rebound hitShield rebound hit
17++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++During combo: 236 + M + HQuick SkillDuring combo:+During combo: U + QS
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
2Combo Damage: Over 40,000Combo Damage: Over 40,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing M
2Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 4
Start with a highly damaging move, and use Assemble Rush and the Skill Gauge in your combo.
1Combo Damage: Over 70,000Combo Damage: Over 70,000
Level-Up Mission 5
Consider the order of your moves.The initial Break restores the Combo Limit.Extra Skills do not count towards the Combo Limit.
1During combo:+(air OK)During combo: 236 + H (air OK)Quick SkillDuring combo:+(air OK)During combo: QS + H (air OK)
2During combo:+(air OK)During combo: 623 + H (air OK)Quick SkillDuring combo:++(air OK)During combo: 6 + QS + H (air OK)