Champion sits in slot 21 of 21 on the select screen, rates 2 of 5 for ease of use, and wears 1 costume in 8 colours.
Champion is a high-power character who prefers to fight solo.Use the Button to perform unique actions instead of summoning allies.Meeting certain conditions allows him to transform into a powered-up state for the rest of the match.
ON FILE
Character Lessons
28 lessons
Action Check
13 lessons
Learn the basics about each character and the traits of their moves.
Introducing Champion
Champion is a high-power character who prefers to fight solo.Use the Button to perform unique actions instead of summoning allies.Meeting certain conditions allows him to transform from his initial Primordial Form into his powered-up Awakened Form for the rest of the match.
1StandingStanding M
2StandingStanding H
3JumpingJumping H
4Jumping+Jumping 6 + H
Using Crowd Pleaser
While he has access to fewer Link Attack routes than other characters, many of his moves trigger a unique damage state on Counter Hit.After connecting with a grounded attack, it is possible to follow up using a delayed attack.Upon pressing , Champion strikes a pose, increasing the gain rate of the Pride Gauge.During the grounded version, the button can be held to repeat the action.
1CrouchingCrouching M
2Jumping+Jumping 2 + H
3A
4(hold)A (hold)
5mid-airA mid-air
Using Supernova Slam 1
A grab, grappling the opponent before performing a follow-up attack.This move can grab aerial opponents if they are in hitstun, meaning it can be used in situations outside of mixup as well.Only while in his Primordial Form, he can use Supernova Slam as a follow-up after Crowd Pleaser.This increases the gain rate of the Pride Gauge.
1U
2Attack button (hold) afterAttack button (hold) after U
Using Supernova Slam 2
When the Pride Gauge reaches max, Champion transforms into his Awakened Form if he connects with Supernova Slam outside of a combo.While in his Awakened Form, he can use No Mercy as a follow-up after Supernova Slam.
1+2 + U
2Transform into Awakened FormTransform into Awakened Form
3mid-airU mid-air
4Attack button (hold) after Supernova SlamAttack button (hold) after Supernova Slam
Using Lone Champion
Champion's true form, shown when he acknowledges his opponent's worth.He can use Lone Champion via the button.His forward movement and dash gain extra speed, and he gains an aerial dash.
1+6 + A
2+2 + A
3+4 + A
4at high altitudeA at high altitude
5during attack hitA during attack hit
6/+/mid-air6 6 / L + M / QD mid-air
7/++/+mid-air4 4 / 4 + L + M / 4 + QD mid-air
Using Void Knuckle
Unleashes a projectile forward.Before the projectile comes out, he can endure projectiles or Assist attacks from the opponent.The version projectile travels slowly and deals multiple hits.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
Using Cosmic Crush
A grab, approaching the opponent before grappling them.From partway through the action, he can endure certain attacks.The type of attacks that can be endured varies depending on the button input.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
Using Star Duster
Kicks the opponent away rapidly with a lunging attack.The version triggers the Break effect.The and versions send the opponent flying back, creating an opportunity for a follow-up.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
4+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
5+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
6+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
Using Flying Meteor
Leaps up and swings down with his fist.Champion is able to move before his opponent even if this attack is blocked.The and versions send the opponent flying back, creating an opportunity for a follow-up.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
5+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
6+mid-air2 2 + H mid-airQuick Skill++mid-air2 + QS + H mid-air
Using Skills in Awakened Form
While in the Awakened Form, various attacks become enhanced, such as his Skills and Unique.
1+//236 + L / M / HQuick SkillQS
2+//mid-air236 + L / M / H mid-airQuick Skillmid-airQS mid-air
3+//623 + L / M / HQuick Skill+6 + QS
4+//214 + L / M / HQuick Skill+4 + QS
5+//mid-air214 + L / M / H mid-airQuick Skill+mid-air4 + QS mid-air
6+//2 2 + L / M / HQuick Skill+2 + QS
7+//mid-air2 2 + L / M / H mid-airQuick Skill+mid-air2 + QS mid-air
Using Big Bang Barrage
Punches the ground, unleashing projectiles that expand to the front and back with himself at the center.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Primordial Face Breaker
A grab, grappling the opponent before performing a follow-up attack.This move can grab aerial opponents if they are in hitstun, meaning it can be used in situations outside of mixup as well.
1++63214 6 + M + HQuick Skill++6 + U + QS
Using Tōkon Assemble
Champion acts alone, without borrowing the strength of his allies.He takes on the Awakened Form, dealing heavy damage with a powerful attack.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding M
3StandingStanding H
Combo Using Unique
A basic combo that deals consistent damageusing Supernova Slam.
1StandingStanding M
2StandingStanding H
3U
4Attack button (hold) afterAttack button (hold) after U
Combo Using Skill
A basic combo that deals consistent damageusing Star Duster ( version) and Flying Meteor ( version).
1+214 + HQuick Skill++4 + QS + H
2+2 2 + MQuick Skill++2 + QS + M
Combo Using Assist
A basic combo that deals consistent damageusing Lone Champion.
1+2 2 + LQuick Skill+2 + QS
2during attack hitA during attack hit
3CrouchingCrouching H
4//7 / 8 / 9
5JumpingJumping H
6JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1StandingStanding L
2CrouchingCrouching H
3+214 + MQuick Skill++4 + QS + M
4StandingStanding H
5+236 + LQuick SkillQS
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2Jumping+Jumping 2 + H
3CrouchingCrouching M
4StandingStanding H
5CrouchingCrouching H
6//7 / 8 / 9
7JumpingJumping H
8+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Assist 2
A practical combo to deal additional damageusing Lone Champion.
1StandingStanding H
2+236 + LQuick SkillQS
3during attack hitA during attack hit
4+214 + MQuick Skill++4 + QS + M
5StandingStanding H
6+214 + LQuick Skill+4 + QS
Combo Using Unique 2
A practical combo to deal additional damageusing Supernova Slam.
1StandingStanding H
2CrouchingCrouching H
3//7 / 8 / 9
4JumpingJumping H
5Jumping+Jumping 6 + H
6//7 / 8 / 9
7JumpingJumping H
8Jumping+Jumping 6 + H
9mid-airU mid-air
10Attack button (hold) after Supernova SlamAttack button (hold) after Supernova Slam
Combo Using Skill 2
A practical combo to deal additional damageusing Flying Meteor ( version).
1+2 2 + MQuick Skill++2 + QS + M
2StandingStanding H
3CrouchingCrouching H
4//7 / 8 / 9
5JumpingJumping H
6Jumping+Jumping 6 + H
7//7 / 8 / 9
8JumpingJumping H
9Jumping+Jumping 6 + H
10+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
11++mid-air236 + M + H mid-airQuick Skill+mid-airU + QS mid-air
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching M
2StandingStanding M
3//7 / 8 / 9
4JumpingJumping M
5Jumping+Jumping 6 + H
6CrouchingCrouching H
7+2 2 + LQuick Skill+2 + QS
8++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 40,000Combo Damage: Over 40,000
Level-Up Mission 2
Using attacks which consume the Assemble Gauge with Lone Champion restores the Combo Limit, allowing you to extend your combo.
2Combo Damage: Over 40,000Combo Damage: Over 40,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.