Danger sits in slot 8 of 21 on the select screen, rates 2 of 5 for ease of use, and wears 1 costume in 9 colours.
Danger is a technical character who controls the battlefield with her Unique, Calibrate.Use her skills in combination with Calibrate to slip past your opponent's defense.Her grounded dash puts her in the air, allowing multiple paths into aerial attacks.
ON FILE
Character Lessons
26 lessons
Action Check
11 lessons
Learn the basics about each character and the traits of their moves.
Introducing Danger
Danger is a technical character who controls the battlefield with her Unique, Calibrate.Use her skills in combination with Calibrate to slip past your opponent's defense.Her grounded dash puts her in the air, allowing multiple paths into aerial attacks.
1CrouchingCrouching M
2StandingStanding H
3Jumping+Jumping 6 + H
4Jumping+Jumping 2 + H
5/+/(hold OK)6 6 / L + M / QD (hold OK)
Using Calibrate
Fires a projectile which initiates the setup of three devices.When other Skills come into contact with these devices, their effects are enhanced or changed.The devices are placed after either making contact with the opponent or after a set duration.Pressing during the attack will also place the devices.
1U
2+6 + U
3+2 + U
4mid-airU mid-air
5+mid-air6 + U mid-air
6+mid-air2 + U mid-air
7during(any version)U during U (any version)
Using Holobeam
Fires a beam projectile.The version fires at an angle. The version fires in two directions.If the projectile comes into contact with a Calibrate device, the device enters an attack-ready state. The beam will then be fired towards the opponent after a duration of time passes, if an attack hits, or if Calibrate is performed again.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
7/+/+(air OK)U / 2 + U / 6 + U (air OK)
8+//(hits) (air OK)236 + L / M / H (hits U) (air OK)Quick Skill(hits) (air OK)QS (hits U) (air OK)
Using Holoseeker
Fires a missile projectile.This can be used either before the Holobeam attack or immediately after by repeating the input and holding the button.If it comes into contact with a Calibrate device, the device will explode.
1+(hold)236 + L (hold)Quick Skill(hold)QS (hold)
2+(hold)236 + M (hold)Quick Skill+(hold)QS + M (hold)
3+(hold)236 + H (hold)Quick Skill+(hold)QS + H (hold)
4+(hold) mid-air236 + L (hold) mid-airQuick Skill(hold) mid-airQS (hold) mid-air
5+(hold) mid-air236 + M (hold) mid-airQuick Skill+(hold) mid-airQS + M (hold) mid-air
6+(hold) mid-air236 + H (hold) mid-airQuick Skill+(hold) mid-airQS + H (hold) mid-air
7during+//(air OK)L during 236 + L / M / H (air OK)Quick Skillduring(air OK)L during QS (air OK)
8during+//(air OK)M during 236 + L / M / H (air OK)Quick Skillduring(air OK)M during QS (air OK)
9during+//(air OK)H during 236 + L / M / H (air OK)Quick Skillduring(air OK)H during QS (air OK)
10/+/+(air OK)U / 2 + U / 6 + U (air OK)
11+//(hold) (hits) (air OK)236 + L / M / H (hold) (hits U) (air OK)Quick Skill(hold) (hits) (air OK)QS (hold) (hits U) (air OK)
Using Drill Piercer
A multi-hit drill attack.It deals significant chip damage when blocked.The version can trigger a follow-up attack sending the drill flying, either by holding it or performing an additional input.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4/+(hold) after+H / 623 + H (hold) after 623 + HQuick Skill/++(hold) after++H / 6 + QS + H (hold) after 6 + QS + H
Using Kill Switch
A multi-hit lunging attack using various weapons.The version lunges at an angle.The version can be held to change the trajectory.On hit, it can pierce through the opponent to switch sides if input with a forward direction.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
4+(hold)214 + H (hold)Quick Skill++(hold)4 + QS + H (hold)
5+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
6+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
7+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
8+(hold) mid-air214 + H (hold) mid-airQuick Skill++(hold) mid-air4 + QS + H (hold) mid-air
Using Translocation
Floats up before teleporting to a set position.If a Calibrate device is present, she will teleport to its position.When multiple devices are present, you can select which one to teleport to with a directional button (Direction).By holding the attack button, Danger teleports to the default position as if there is no Calibrate setup present.The version teleports above the opponent while performing an attack, and if no directional button (Direction) is input before the attack connects, Danger teleports behind the opponent.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4/+/+(air OK)U / 2 + U / 6 + U (air OK)
5+//withsetup2 2 + L / M / H with U setupQuick Skill+withsetup2 + QS with U setup
Using Synchrobeam
Unleashes a massive beam forward.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Calibrate and Synchrobeam
If a Calibrate setup is present, the devices will also fire a beam at the opponent.
1/+/+(air OK)U / 2 + U / 6 + U (air OK)
2++(hits) (air OK)236 + M + H (hits U) (air OK)Quick Skill+(hits) (air OK)U + QS (hits U) (air OK)
Using Metamorphosis
Spreads Danger's wings and leaps up, performing an attack.The follow-up attack becomes more powerful after hitting at close range.After use, Drill Piercer receives a power-up until the end of the round.
1++(close range)63214 6 + M + H (close range)Quick Skill++(close range)6 + U + QS (close range)
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Calibrate.
1U
2++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Combo Using Skill
A basic combo that deals consistent damageusing Translocation ( version).
1+2 2 + HQuick Skill++2 + QS + H
2JumpingJumping H
3JumpingJumping H
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1+623 + LQuick Skill+6 + QS
2during attack hitA during attack hit
3StandingStanding H
4//7 / 8 / 9
5JumpingJumping H
6JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1StandingStanding M
2CrouchingCrouching M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1/+/(hold OK)6 6 / L + M / QD (hold OK)
2JumpingJumping M
3JumpingJumping H
4CrouchingCrouching M
5StandingStanding H
6//7 / 8 / 9
7JumpingJumping H
8JumpingJumping H
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1//7 / 8 / 9
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3during attack hitA during attack hit
4/+/(hold OK)6 6 / L + M / QD (hold OK)
5Jumping+Jumping 6 + H
6CrouchingCrouching H
7//7 / 8 / 9
8JumpingJumping H
9Jumping+Jumping 6 + H
10//7 / 8 / 9
11JumpingJumping H
12Jumping+Jumping 6 + H
13Jumping+Jumping 6 + H
Combo Using Unique 2
A practical combo to deal additional damageusing Calibrate.
1+6 + U
2/+/(hold OK)6 6 / L + M / QD (hold OK)
3JumpingJumping H
4JumpingJumping M
5StandingStanding H
6+236 + HQuick Skill+QS + H
7+6 + U
Combo Using Skill 2
A practical combo to deal additional damageusing Holobeam.
1U
2CrouchingCrouching M
3+236 + MQuick Skill+QS + M
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8//7 / 8 / 9
9JumpingJumping H
10++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1/+/(hold OK)6 6 / L + M / QD (hold OK)
2JumpingJumping M
3Jumping+Jumping 6 + H
4CrouchingCrouching L
5StandingStanding L
6StandingStanding L
7StandingStanding L
8StandingStanding L
9CrouchingCrouching M
10CrouchingCrouching H
11//7 / 8 / 9
12+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
13++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter:mid-airCombo starter: M mid-air
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
2Combo Damage: Over 40,000Combo Damage: Over 40,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.