Deadpool sits in slot 15 of 21 on the select screen, rates 3 of 5 for ease of use, and wears 1 costume in 9 colours.
Deadpool's combination of standard and unique moves allows him to fight at any range.Expending his Healing Gauge, which is generated by enduring attacks, alters the versions of his Skills.His Unique, Meat Shield, also allows him to generate Healing Gauge on his own.Master his rich set of Skills!
ON FILE
Character Lessons
32 lessons
Action Check
17 lessons
Learn the basics about each character and the traits of their moves.
Introducing Deadpool
Deadpool's combination of standard and unique moves allows him to fight at any range.Expending his Healing Gauge, which is generated by enduring attacks, alters the versions of his Skills.His Unique, Meat Shield, also allows him to generate Healing Gauge on his own.Master his rich set of Skills!
1StandingStanding M
2StandingStanding H
3JumpingJumping H
4Jumping+Jumping 2 + H
Using Meat Shield and Roman Cancel
Meat Shield expends Vital Gauge to increase the Healing Gauge.Can be canceled into a Skill or jump if it connects with the opponent as well.The move Deadpool has convinced himself is a Roman Cancel causes an explosion that forcibly interrupts the recovery time after normal moves or Skills.This move expends Vital Gauge to increase the Healing Gauge.Only available when the prior attack makes contact with the opponent.
1U
2+2 + U
3+//U + L / M / H
Using Collateral Damage
Swings his weapon, enduring damage without defending against attacks.The damage taken during this move increases the Healing Gauge.Inputting+ again after enduring an attack can continue to endure subsequent attacks.
1+6 + U
2+(defense)6 + U (defense)
Using Faulty Grenade and Headpool
Takes out a grenade at random and holds it.While holding a grenade, either taking an attack or letting a set duration pass causes it to explode and deal damage to the player.There are three types of grenades. The same grenade will not reappear until each grenade has been used once.A follow-up action is also available while holding a Faulty Grenade.It alternates between throwing the grenade or Headpool, a Deadpool from another universe, who lunges forward with the grenade in his mouth.
1+4 + U
2+while holding+4 + U while holding 4 + U
Using Headpool Hover
Hovers mid-air.Inputting again while hovering performs an instant descent.A projectile is available with an additional input after Headpool Hover.The trajectory of the projectile varies depending on the button input.
1mid-airU mid-air
2//duringmid-airL / M / H during U mid-air
3duringmid-airU during U mid-air
Using Trigger Happy
Repeatedly fires projectiles from Deadpool's gun.The aerial version attacks at a downward angle.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
Using Chimichanga Chop
Leaps up while swinging his weapon.It gains invincibility to aerial attacks from partway through the action, making it a great option against opponents in the air.It slams the opponent down if the start of the attack hits.The version cannot connect with crouching opponents.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4+mid-air623 + L mid-airQuick Skill+mid-air6 + QS mid-air
5+mid-air623 + M mid-airQuick Skill++mid-air6 + QS + M mid-air
6+mid-air623 + H mid-airQuick Skill++mid-air6 + QS + H mid-air
Using Slice 'n Dice
Lunges forward before launching the opponent and performing a follow-up.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
Using Death From Above
Leaps up high with forward momentum.An additional input can alter the trajectory of the action.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4during+//L during 2 2 + L / M / HQuick Skillduring+L during 2 + QS
5during+//M during 2 2 + L / M / HQuick Skillduring+M during 2 + QS
6during+//H during 2 2 + L / M / HQuick Skillduring+H during 2 + QS
7+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
8+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
9+mid-air2 2 + H mid-airQuick Skill++mid-air2 + QS + H mid-air
Using Rope-a-Dope
A Fourth Wall Attack.At long range, pulls the opponent in towards you.An additional input performs a follow-up attack.
1+236 + MQuick Skill+QS + M
2Attack Button during+Attack Button during 236 + MQuick SkillAttack Button during+Attack Button during QS + M
3+→//in//236 + M → L / M / H in L / M / HQuick Skill+→//in//QS + M → L / M / H in L / M / H
Using Fourth Wall Attacks
When the player has Healing Gauge, the version of each Skill becomes the Fourth Wall Attack version.The Fourth Wall Attack versions of Skills expend the Healing Gauge, but can be used in new ways.
1+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
2+623 + MQuick Skill++6 + QS + M
3+mid-air623 + M mid-airQuick Skill++mid-air6 + QS + M mid-air
4+214 + MQuick Skill++4 + QS + M
5+2 2 + MQuick Skill++2 + QS + M
6//during+L / M / H during 2 2 + MQuick Skill//during++L / M / H during 2 + QS + M
7+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
Using Lightning Tornado Upper
Quickly launches the opponent up.It cannot connect with crouching opponents.The attack also varies when holding the Stun Grenade.The Stun Grenade is consumed upon this move's second activation.
1+4 + U
2+(Enhanced)623 + M (Enhanced)Quick Skill++(Enhanced)6 + QS + M (Enhanced)
Using Burning Haymaker
Rides forward on an inflatable orca with a familiar battlecry, launching Deadpool at the opponent.The attack also varies when holding the Incendiary Grenade.The Incendiary Grenade is consumed upon activation.
1+4 + U
2+(Enhanced)214 + M (Enhanced)Quick Skill++(Enhanced)4 + QS + M (Enhanced)
Using Foot Dive
Dives towards the ground, attacking with his feet.The angle of the dive can be altered with different attack button inputs.It can be followed up by another Foot Dive on hit.The attack also varies when holding the Explosive Grenade.The Explosive Grenade is consumed upon activation.
1+4 + U
2+(Enhanced) mid-air2 2 + M (Enhanced) mid-airQuick Skill++(Enhanced) mid-air2 + QS + M (Enhanced) mid-air
Using Fever Dream
Lunges forward, then slams the opponent with various attacks.
1++236 + M + HQuick Skill+U + QS
Using Deadpool Corps
Lunges forward and launches the opponent, before calling for alternate universe Deadpools to perform an attack together.On hit, you lose some Vital Gauge to increase the Healing Gauge.
1++63214 6 + M + HQuick Skill++6 + U + QS
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Meat Shield.
1+2 + U
2+623 + MQuick Skill++6 + QS + M
3StandingStanding M
4StandingStanding M
5StandingStanding M
6StandingStanding M
Combo Using Skill
A basic combo that deals consistent damageusing Death From Above ( version).
1+2 2 + HQuick Skill++2 + QS + H
2during+//H during 2 2 + L / M / HQuick Skillduring+H during 2 + QS
3+623 + LQuick Skill+6 + QS
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1//7 / 8 / 9
2mid-airU mid-air
3duringmid-airH during U mid-air
4during attack hitA during attack hit
5StandingStanding H
6//7 / 8 / 9
7JumpingJumping H
8JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2Jumping+Jumping 2 + H
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7+mid-air623 + L mid-airQuick Skill+mid-air6 + QS mid-air
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1+2 2 + MQuick Skill++2 + QS + M
2during+//L during 2 2 + L / M / HQuick Skillduring+L during 2 + QS
3during attack hitA during attack hit
4StandingStanding M
5StandingStanding H
6CrouchingCrouching H
7//7 / 8 / 9
8JumpingJumping H
9Jumping+Jumping 6 + H
10//7 / 8 / 9
11JumpingJumping H
12Jumping+Jumping 6 + H
13Jumping+Jumping 6 + H
Combo Using Skill 2
A practical combo to deal additional damageusing Chimichanga Chop ( version).
1+623 + MQuick Skill++6 + QS + M
2CrouchingCrouching H
3+2 2 + HQuick Skill++2 + QS + H
4during+//L during 2 2 + L / M / HQuick Skillduring+L during 2 + QS
5CrouchingCrouching H
6//7 / 8 / 9
7JumpingJumping H
8Jumping+Jumping 6 + H
9//7 / 8 / 9
10JumpingJumping H
11Jumping+Jumping 6 + H
12+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
Combo Using Unique 2
A practical combo to deal additional damageusing Faulty Grenade and Meat Shield.
1+4 + U
2U
3+(Enhanced)214 + M (Enhanced)Quick Skill++(Enhanced)4 + QS + M (Enhanced)
4+214 + MQuick Skill++4 + QS + M
5+//U + L / M / H
6+623 + MQuick Skill++6 + QS + M
7++236 + M + HQuick Skill+U + QS
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6StandingStanding M
7StandingStanding H
8+2 + U
9+623 + MQuick Skill++6 + QS + M
10StandingStanding M
11+214 + MQuick Skill++4 + QS + M
12++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++During combo: 236 + M + HQuick SkillDuring combo:+During combo: U + QS
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
1Combo starter:during+//Combo starter: L during 2 2 + L / M / HQuick SkillCombo starter:during+Combo starter: L during 2 + QS
2Combo Damage: Over 40,000Combo Damage: Over 40,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing M
2Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 4
Start with a highly damaging move, and use Assemble Rush and the Skill Gauge in your combo.
1Combo Damage: Over 70,000Combo Damage: Over 70,000
Level-Up Mission 5
Find the right situation to land the attack.Consider the order of your moves.The first time you trigger Break, it restores the Combo Limit. Version Skills do not count towards the Combo Limit.