Doctor Doom sits in slot 17 of 21 on the select screen, rates 4 of 5 for ease of use, and wears 2 costumes in 17 colours.
Doctor Doom excels at mid to far range due to his focus on projectiles.His Unique, Nullify Shield, can negate the opponent's projectiles to give him the upper hand at range.His dash and backdash teleport him, meaning he can cross over past the opponent.
ON FILE
Character Lessons
24 lessons
Action Check
9 lessons
Learn the basics about each character and the traits of their moves.
Introducing Doctor Doom
Doctor Doom excels at mid to far range due to his focus on projectiles.His Unique, Nullify Shield, can negate the opponent's projectiles to give him the upper hand at range.His dash and backdash teleport him, meaning he can cross over past the opponent.
1StandingStanding M
2JumpingJumping H
3/+/6 6 / L + M / QD
4/++/+4 4 / 4 + L + M / 4 + QD
5/+/mid-air6 6 / L + M / QD mid-air
6/++/+mid-air4 4 / 4 + L + M / 4 + QD mid-air
7(hold)8 (hold)
Using Nullify Shield
Sets up a barrier that defends against projectiles. The+ input places it farther away.The barrier can also function as a ranged attack capable of hitting the opponent, though it breaks when hit by any non-projectile attack.Holding the button grants an additional hit.After using Latverian Legion, the barrier stays out longer before automatically disappearing.
1U
2+6 + U
3(hold)U (hold)
4mid-airU mid-air
5+mid-air6 + U mid-air
6(hold) mid-airU (hold) mid-air
Using Auric Ray
Fires a high-speed beam.The version fires at an angle, while the version covers a wide area.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
Using Mystic Cage
Emits an electric shock in front of Doctor Doom.The and versions deal additional hits, and allow Doom to move before the opponent even when blocked.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4+mid-air623 + L mid-airQuick Skill+mid-air6 + QS mid-air
5+mid-air623 + M mid-airQuick Skill++mid-air6 + QS + M mid-air
6+mid-air623 + H mid-airQuick Skill++mid-air6 + QS + H mid-air
Using Diplomacy
Lunges toward the opponent, grabs and slashes them.The version teleports, allowing you to approach while evading attacks.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
Using Merciful Smite
Summons a satellite laser from above. The laser moves slowly towards Doctor Doom, stopping after a certain distance or on contact with the opponent. It then fires an attack after a delay.The version appears in front of Doom, moves away from him, and has a longer delay.The version follows the opponent's position.As it takes time for the attack to trigger, you can time your own attacks in tandem with it.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
Using Antimatter Extrapolator
Fires a powerful energy blast from his pistol, causing an explosion.The aerial version fires at an angle below.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Latverian Legion
Summons magic circles to restrain the opponent, then launches an attack with Doombots.At close range, the attack changes and deals more damage.At far range, the attack takes longer to come out but will track the opponent's position.After use, Nullify Shield receives a power-up for the rest of the round.
1++(close range)63214 6 + M + H (close range)Quick Skill++(close range)6 + U + QS (close range)
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Nullify Shield.
1+6 + U
2StandingStanding M
3StandingStanding M
4StandingStanding M
5StandingStanding M
Combo Using Skill
A basic combo that deals consistent damageusing Mystic Cage ( version) and Diplomacy ( version).
1+623 + MQuick Skill++6 + QS + M
2+214 + LQuick Skill+4 + QS
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1+623 + LQuick Skill+6 + QS
2during attack hitA during attack hit
3StandingStanding H
4//7 / 8 / 9
5JumpingJumping H
6JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping H
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing Mystic Cage.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding M
4StandingStanding M
5StandingStanding M
6+623 + MQuick Skill++6 + QS + M
7+214 + MQuick Skill++4 + QS + M
8StandingStanding H
9StandingStanding H
10StandingStanding H
11StandingStanding H
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1+214 + MQuick Skill++4 + QS + M
2StandingStanding M
3+623 + LQuick Skill+6 + QS
4during attack hitA during attack hit
5CrouchingCrouching H
6//7 / 8 / 9
7JumpingJumping H
8Jumping+Jumping 6 + H
9//7 / 8 / 9
10JumpingJumping H
11Jumping+Jumping 6 + H
12Jumping+Jumping 6 + H
Combo Using Unique 2
A practical combo to deal additional damageusing Nullify Shield.
1+623 + HQuick Skill++6 + QS + H
2+623 + MQuick Skill++6 + QS + M
3U
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8//7 / 8 / 9
9JumpingJumping H
10Jumping+Jumping 6 + H
11+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
12++mid-air236 + M + H mid-airQuick Skill+mid-airU + QS mid-air
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1+2 2 + LQuick Skill+2 + QS
2CrouchingCrouching L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6StandingStanding L
7StandingStanding M
8CrouchingCrouching H
9//7 / 8 / 9
10/+/mid-air6 6 / L + M / QD mid-air
11JumpingJumping L
12+mid-air623 + L mid-airQuick Skill+mid-air6 + QS mid-air
13+214 + MQuick Skill++4 + QS + M
14StandingStanding H
15StandingStanding H
16StandingStanding H
17StandingStanding H
18++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter:+//Combo starter: 2 2 + L / M / HQuick SkillCombo starter:+/++/++Combo starter: 2 + QS / 2 + QS + M / 2 + QS + H
2Combo Damage: Over 50,000Combo Damage: Over 50,000
Level-Up Mission 4
Start with a highly damaging move, and use Assemble Rush and the Skill Gauge in your combo.
1Combo Damage: Over 70,000Combo Damage: Over 70,000
Level-Up Mission 5
Find the right situation to land the attack.Consider the order of your moves.The first time you trigger Break, it restores the Combo Limit. Version Skills do not count towards the Combo Limit.
1During combo:(hold)During combo: U (hold)
2During combo:+(hold)During combo: 6 + U (hold)
3During combo:(hold) mid-airDuring combo: U (hold) mid-air
4During combo:+(hold) mid-airDuring combo: 6 + U (hold) mid-air
5During combo:+(air OK)During combo: 236 + H (air OK)Quick SkillDuring combo:+(air OK)During combo: QS + H (air OK)