Ghost Rider sits in slot 13 of 21 on the select screen, rates 2 of 5 for ease of use, and wears 1 costume in 9 colours.
Ghost Rider can perform long-range moves with his chains.His Skills and Unique attacks either increase or decrease his unique Vengeance Gauge.The damage of his Skills increases as the gauge builds up, but it leaves him wide open if it surpasses the limit.Manage the Vengeance Gauge carefully as you fight.
ON FILE
Character Lessons
27 lessons
Action Check
12 lessons
Learn the basics about each character and the traits of their moves.
Introducing Ghost Rider
Ghost Rider can perform long-range attacks with his chains.Certain moves either increase or decrease his unique Vengeance Gauge.The damage of his Skills increases as the gauge builds up, but it leaves him wide open if it surpasses the limit.Manage the Vengeance Gauge carefully as you fight.
1StandingStanding H
2JumpingJumping H
3Jumping+Jumping 6 + H
4Jumping+Jumping 2 + H
Using the Vengeance Gauge
A gauge unique to Ghost Rider.Performing Skills increases the gauge, making them stronger as it accumulates.When it reaches max, it leaves Ghost Rider vulnerable for a time.
1+while in Red Zone214 + L while in Red ZoneQuick Skill+while in Red Zone4 + QS while in Red Zone
2Fill Vengeance Gauge to maxFill Vengeance Gauge to max
Using Revelator Chain and Hell Throttle
The gauge decreases over time, as well as upon use of his Unique moves and some Skills.
1U
2+2 + U
3mid-airU mid-air
Using Hell Fire
Attacks by breathing fire in front of him.The aerial version attacks at a downward angle.Using this move increases the Vengeance Gauge.Gains additional hits at higher Vengeance Gauge levels.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+//while in Red Zone236 + L / M / H while in Red ZoneQuick Skillwhile in Red ZoneQS while in Red Zone
5+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
6+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
7+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
8+//mid-air while in Red Zone236 + L / M / H mid-air while in Red ZoneQuick Skillmid-air while in Red ZoneQS mid-air while in Red Zone
Using Penance Driver
Summons Hell Ride to perform an attack after grabbing the opponent.A successful hit depletes the Vengeance Gauge, while a miss increases it.Deals additional damage at higher Vengeance Gauge levels.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4+//while in Red Zone623 + L / M / H while in Red ZoneQuick Skill+while in Red Zone6 + QS while in Red Zone
Using Judgement Cradle
Swings his chains for a long-range attack.The final hit triggers the Break effect.Excluding the final hit, the grounded version can be followed up with an additional input to mix the opponent up.Using this move increases the Vengeance Gauge.Gains additional hits at higher Vengeance Gauge levels.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
4+//while in Red Zone214 + L / M / H while in Red ZoneQuick Skill+while in Red Zone4 + QS while in Red Zone
Using Judgement Cradle Additional Input
An action available as a follow-up during the grounded version of Judgement Cradle, excluding after the final hit.The version serves as a feint, while the hits as a low and the as an overhead to mix the opponent up.
1+214 + LQuick Skill+4 + QS
2+during+6 + L during 214 + LQuick Skill+during+6 + L during 4 + QS
3+during+6 + M during 214 + LQuick Skill+during+6 + M during 4 + QS
4+during+6 + H during 214 + LQuick Skill+during+6 + H during 4 + QS
5+214 + HQuick Skill++4 + QS + H
6+during+6 + H during 214 + HQuick Skill+during++6 + H during 4 + QS + H
Using Judgement Cradle Additional Input (Aerial)
Swings his chains for a long-range attack.The final hit triggers the Break effect.Using this move increases the Vengeance Gauge.Gains additional hits at higher Vengeance Gauge levels.
1+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
4+//mid-air while in Red Zone214 + L / M / H mid-air while in Red ZoneQuick Skill+mid-air while in Red Zone4 + QS mid-air while in Red Zone
Using Hell Scorcher
Summons a field of flames in a set position.The version hits at mid-range, while the hits at long-range.The version and Red Zone version attack the opponent's current position.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4+//while in Red Zone2 2 + L / M / H while in Red ZoneQuick Skill+while in Red Zone2 + QS while in Red Zone
Using Inferno Engine
Summons Hell Ride and launches it at the opponent.Using this move depletes some of the Vengeance Gauge.
1++236 + M + HQuick Skill+U + QS
Using Eternal Damnation
Swings his chains forward to perform a strike attack, drawing in the opponent.The farthest edge of the attack grabs the opponent to perform a throw instead.On hit, summons Ghost Rider's car to perform a powerful follow-up attack.Using this move depletes some of the Vengeance Gauge.
1++63214 6 + M + HQuick Skill++6 + U + QS
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Revelator Chain.
1(hold)U (hold)
2+236 + LQuick SkillQS
Combo Using Skill
A basic combo that deals consistent damageusing Hell Scorcher ( version).
1StandingStanding H
2StandingStanding H
3StandingStanding H
4StandingStanding H
5StandingStanding M
6StandingStanding M
7StandingStanding M
8StandingStanding M
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1+214 + LQuick Skill+4 + QS
2+during+6 + H during 214 + LQuick Skill+during+6 + H during 4 + QS
3during attack hitA during attack hit
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1StandingStanding M
2CrouchingCrouching M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping M
3StandingStanding M
4CrouchingCrouching M
5StandingStanding H
6//7 / 8 / 9
7JumpingJumping H
8+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing Hellfire ( version).
1StandingStanding H
2+236 + HQuick Skill+QS + H
3StandingStanding H
4//7 / 8 / 9
5JumpingJumping H
6Jumping+Jumping 6 + H
7//7 / 8 / 9
8JumpingJumping H
9Jumping+Jumping 6 + H
10Jumping+Jumping 6 + H
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1+214 + MQuick Skill++4 + QS + M
2+during+6 + M during 214 + LQuick Skill+during+6 + M during 4 + QS
3during attack hitA during attack hit
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8//7 / 8 / 9
9JumpingJumping H
10Jumping+Jumping 6 + H
11+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Unique 2
A practical combo to deal additional damageusing Revelator Chain.
1StandingStanding H
2+//while in Red Zone214 + L / M / H while in Red ZoneQuick Skill+while in Red Zone4 + QS while in Red Zone
3+during+//(Red Zone version)6 + H during 214 + L / M / H (Red Zone version)Quick Skill+during+(Red Zone version)6 + H during 4 + QS (Red Zone version)
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8//7 / 8 / 9
9(hold) mid-airU (hold) mid-air
10+//mid-air while in Red Zone236 + L / M / H mid-air while in Red ZoneQuick Skillmid-air while in Red ZoneQS mid-air while in Red Zone
11(hold)U (hold)
12++236 + M + HQuick Skill+U + QS
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2CrouchingCrouching M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
7/+/mid-air6 6 / L + M / QD mid-air
8Jumping+Jumping 6 + H
9+214 + LQuick Skill+4 + QS
10+during+6 + M during 214 + LQuick Skill+during+6 + M during 4 + QS
11++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++During combo: 236 + M + HQuick SkillDuring combo:+During combo: U + QS
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
2During combo:+→+During combo: 214 + L → 6 + MQuick SkillDuring combo:+→+During combo: 4 + QS → 6 + M
3Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
4During combo:+//in Red Zone (air OK)During combo: 236 + L / M / H in Red Zone (air OK)Quick SkillDuring combo:in Red Zone (air OK)During combo: QS in Red Zone (air OK)
5During combo:+//in Red Zone (air OK)During combo: 214 + L / M / H in Red Zone (air OK)Quick SkillDuring combo:+in Red Zone (air OK)During combo: 4 + QS in Red Zone (air OK)
6During combo:+//in Red ZoneDuring combo: 2 2 + L / M / H in Red ZoneQuick SkillDuring combo:+in Red ZoneDuring combo: 2 + QS in Red Zone
7During combo:++During combo: 236 + M + HQuick SkillDuring combo:+During combo: U + QS