Iron Man sits in slot 2 of 21 on the select screen, rates 4 of 5 for ease of use, and wears 3 costumes in 25 colours.
Iron Man boasts an arsenal of projectiles and mid-air options, excelling in ranged and aerial combat.Bombard the opponent with attacks from afar to whittle them down. If they get close enough,take to the skies with your superior mobility or surprise them with your fast lunging attacks.
ON FILE
Character Lessons
26 lessons
Action Check
11 lessons
Learn the basics about each character and the traits of their moves.
Introducing Iron Man
Iron Man boasts an arsenal of projectiles and mid-air options, excelling in ranged and aerial combat.Bombard the opponent with attacks from afar to whittle them down. If they get close enough, take to the skies with your superior mobility or surprise them with your fast lunging attacks.
1StandingStanding M
2CrouchingCrouching M
3JumpingJumping M
4Jumping+Jumping 2 + H
5(hold)8 (hold)
6Any direction twice while mid-air/Any direction++/Any direction+Any direction twice while mid-air / Any direction + L + M / Any direction + QD
Using Repulsor Shot
Fires energy projectiles.Pressing the button repeatedly fires additional projectiles.Can be followed up by Free Flight after the attack. The aerial version can also be followed up by Multi-Dash.
1U
2+2 + U
3mid-airU mid-air
4(hold) during certain moves8 (hold) during certain moves
5During certain moves, any direction twice/any direction++/any direction+During certain moves, any direction twice / any direction + L + M / any direction + QD
Using Repulsor Blast
Performs a follow-up with an energy blast.Can be followed up by Free Flight after the attack.
1+(hold)6 + H (hold)
2+(hold) mid-air9 + H (hold) mid-air
3+(hold) mid-air6 + H (hold) mid-air
4+(hold) mid-air3 + H (hold) mid-air
5(hold) during certain moves8 (hold) during certain moves
6During certain moves, any direction twice/any direction++/any direction+During certain moves, any direction twice / any direction + L + M / any direction + QD
Using Unibeam
A beam projectile attack.Can be followed up by Free Flight after the attack. The aerial version can also be followed up by Multi-Dash.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
7(hold) during certain moves8 (hold) during certain moves
8During certain moves, any direction twice/any direction++/any direction+During certain moves, any direction twice / any direction + L + M / any direction + QD
Using Iron Flash
An attack performed while leaping upwards.It makes an excellent anti-air due to its invincibility to aerial attacks midway through the action.The aerial version cannot be used again until after landing.Can be followed up by Free Flight or Multi-Dash after the attack.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4+mid-air623 + L mid-airQuick Skill+mid-air6 + QS mid-air
5+mid-air623 + M mid-airQuick Skill++mid-air6 + QS + M mid-air
6+mid-air623 + H mid-airQuick Skill++mid-air6 + QS + H mid-air
7(hold) during certain moves8 (hold) during certain moves
8During certain moves, any direction twice/any direction++/any direction+During certain moves, any direction twice / any direction + L + M / any direction + QD
Using Iron Avenger
A lunging attack that charges forward.Can be followed up by Free Flight after the attack.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
4(hold) during certain moves8 (hold) during certain moves
Using Iron Avenger (Aerial)
A lunging attack that charges in a direction.The version can be held.The and versions lunge straight forward.The and held versions lunge towards the ground.Can be followed up by Free Flight after the attack.When lunging straight forward, it can also be followed up by Multi-Dash.
1+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
4+(hold) mid-air214 + H (hold) mid-airQuick Skill++(hold) mid-air4 + QS + H (hold) mid-air
5(hold) during certain moves8 (hold) during certain moves
6During certain moves, any direction twice/any direction++/any direction+During certain moves, any direction twice / any direction + L + M / any direction + QD
Using Smart Missiles
Fires multiple missiles as projectiles.Although the attack takes time to hit, you can move in to attack along with the missiles.Can be followed up by Free Flight after the attack. The aerial version can also be followed up by Multi-Dash.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
5+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
6+mid-air2 2 + H mid-airQuick Skill++mid-air2 + QS + H mid-air
7(hold) during certain moves8 (hold) during certain moves
8During certain moves, any direction twice/any direction++/any direction+During certain moves, any direction twice / any direction + L + M / any direction + QD
Using Unibeam Max
Fires a powerful beam forward.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Champion Buster
Summons Champion Buster to perform an attack.Holding any attack button during the attack activates Unibeam Overdrive at the cost of an additional 50 Skill Gauge, provided it hits the opponent's leader character.
1++63214 6 + M + HQuick Skill++6 + U + QS
2Hold attack button during Champion BusterHold attack button during Champion BusterQuick SkillHold attack button during Champion BusterHold attack button during Champion Buster
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2+(hold)6 + H (hold)
3+236 + LQuick SkillQS
Combo Using Unique
A basic combo that deals consistent damageusing Repulsor Shot.
1U
2U
3U
4+236 + LQuick SkillQS
Combo Using Skill
A basic combo that deals consistent damageusing Iron Flash ( version).
1+623 + HQuick Skill++6 + QS + H
2(hold) during certain moves8 (hold) during certain moves
3Jumping+Jumping 6 + H
4Jumping+Jumping 6 + H
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1//7 / 8 / 9
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3during attack hitA during attack hit
4StandingStanding M
5StandingStanding M
6StandingStanding M
7StandingStanding M
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1StandingStanding M
2CrouchingCrouching M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo Using Unique 2
A practical combo to deal additional damageusing Repulsor Shot.
1+(hold)6 + H (hold)
2U
3U
4U
5+236 + HQuick Skill+QS + H
6(hold) during certain moves8 (hold) during certain moves
7+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1+236 + LQuick SkillQS
2during attack hitA during attack hit
3StandingStanding M
4StandingStanding H
5CrouchingCrouching H
6//7 / 8 / 9
7JumpingJumping H
8Jumping+Jumping 6 + H
9+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing Smart Missiles ( version).
1+2 2 + MQuick Skill++2 + QS + M
2(hold) during certain moves8 (hold) during certain moves
3Jumping+Jumping 2 + H
4StandingStanding M
5CrouchingCrouching M
6StandingStanding H
7//7 / 8 / 9
8+(hold) mid-air6 + H (hold) mid-air
9+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping M
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6+(hold) mid-air9 + H (hold) mid-air
7During certain moves, any direction twice/any direction++/any direction+During certain moves, any direction twice / any direction + L + M / any direction + QD
8+(hold) mid-air6 + H (hold) mid-air
9+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
10++mid-air236 + M + H mid-airQuick Skill+mid-airU + QS mid-air
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7CrouchingCrouching H
8//7 / 8 / 9
9JumpingJumping H
10Jumping+Jumping 6 + H
11//7 / 8 / 9
12JumpingJumping M
13Jumping+Jumping 6 + H
14+(hold) mid-air3 + H (hold) mid-air
15+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
16++63214 6 + M + HQuick Skill++6 + U + QS
17Hold attack button during Champion BusterHold attack button during Champion BusterQuick SkillHold attack button during Champion BusterHold attack button during Champion Buster
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
1During combo:+//During combo: 2 2 + L / M / HQuick SkillDuring combo:+/++/++During combo: 2 + QS / 2 + QS + M / 2 + QS + H
2Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
2Combo Damage: Over 50,000Combo Damage: Over 50,000
Level-Up Mission 4
Start with a highly damaging move, and use Assemble Rush and the Skill Gauge in your combo.
1Combo Damage: Over 70,000Combo Damage: Over 70,000
Level-Up Mission 5
Find the right situation to land the attack.The first time you trigger Break, it restores the Combo Limit.
1During combo: Hold attack button during Champion BusterDuring combo: Hold attack button during Champion BusterQuick SkillDuring combo: Hold attack button during Champion BusterDuring combo: Hold attack button during Champion Buster
2Combo Damage: Over 70,000Combo Damage: Over 70,000