Loki sits in slot 16 of 21 on the select screen, rates 3 of 5 for ease of use, and wears 1 costume in 9 colours.
Loki is a technical character who wields magic to confuse the opponent.Perform lunging attacks and projectiles as normal,or as feints or even counters to prevent the opponent from attacking.Use Norn Stone to limit the opponent's movement. Make the most of his varied kit to toy with the opponent!
ON FILE
Character Lessons
28 lessons
Action Check
13 lessons
Learn the basics about each character and the traits of their moves.
Introducing Loki
Loki is a technical character who wields magic to confuse the opponent.Perform lunging attacks and projectiles as normal, or as feints or even counters to prevent the opponent from attacking.Use Norn Stone to limit the opponent's movement. Make the most of his varied kit to toy with the opponent!
1StandingStanding M
2StandingStanding H
3JumpingJumping M
4JumpingJumping H
Using Norn Stone
A projectile that activates an attack when the opponent's leader character approaches it.For the crouching and aerial versions, inputting a forward directional button places it at a farther distance.The projectile is destroyed when attacked.
1U
2+2 + U
3+3 + U
4mid-airU mid-air
5+mid-air6 + U mid-air
Using Command Normal
Generates an icicle burst at a distance as an attack.
1+6 + H
2Jumping+Jumping 6 + H
3+mid-air3 + H mid-air
Using Jotun Mist
Leaps up while unleashing a projectile forward.The version freezes the opponent, making it easy to continue attacking.By holding the button, the version can branch into Illusion, and the version can branch into Misdirection.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
Using Serpent Spike
Unleashes a projectile into the air.The version rains down additional projectiles towards the ground.By holding the button, the version can branch into Illusion, and the version can branch into Misdirection.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
Using Fenris Fang
Lunges forward and slashes.The version passes through to the other side of the opponent to attack. If the opponent is too far, the movement ends without performing the attack.By holding the button, the version can branch into Illusion, and the version can branch into Misdirection.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
Using Fenris Fang (Aerial)
Lunges from mid-air towards the ground, performing a slash follow-up on hit.You can use this to throw off the opponent's anti-air timing due to the delay before the attack.By holding the button, the version can branch into Illusion, and the version can branch into Misdirection.
1+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
Using Frigga's Grace
Attacks the surrounding area, then teleports forward a short distance mid-air.The version teleports a short distance backward instead.The version moves forward rapidly.It can be followed up by other Skills during the movement.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
Using Feint
A feint move, showing an illusory attack.This can be activated by holding the button when using the versions of Jotun Mist, Serpent Spike, and Fenris Fang.The real Loki will appear in different locations depending on the move.
A counter-attack, using a copy of Loki as a shield.This can be activated by holding the button when using the versions of Jotun Mist, Serpent Spike, and Fenris Fang.The counter-attack cannot be performed after the real Loki reappears.
1Hold certainversion SkillsHold certain M version Skills
Summons a series of ice pillars from the ground to attack.The aerial version begins at a distance, with the pillars then approaching closer. However, it only has brief invincibility.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Lævateinn
Raises his scepter, firing a laser.If the attack hits at close range, the follow-up attack is especially powerful.After the attack hits, Loki's sword transforms until the end of the round. This increases the damage dealt by attacks using the sword.
1++(close range)63214 6 + M + H (close range)Quick Skill++(close range)6 + U + QS (close range)
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Norn Stone.
1+2 + U
2StandingStanding M
3+214 + LQuick Skill+4 + QS
Combo Using Skill
A basic combo that deals consistent damageusing Frigga's Grace ( version) and Jotun Mist ( version).
1+2 2 + MQuick Skill++2 + QS + M
2+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1//7 / 8 / 9
2+mid-air3 + H mid-air
3during attack hitA during attack hit
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping H
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1+214 + MQuick Skill++4 + QS + M
2during attack hitA during attack hit
3StandingStanding M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping M
7JumpingJumping H
8+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
Combo Using Unique 2
A practical combo to deal additional damageusing Norn Stone.
1+2 + U
2+214 + MQuick Skill++4 + QS + M
3+(hit)2 + U (hit)
4StandingStanding M
5CrouchingCrouching H
6//7 / 8 / 9
7JumpingJumping M
8JumpingJumping H
9//7 / 8 / 9
10JumpingJumping H
11JumpingJumping H
12++mid-air236 + M + H mid-airQuick Skill+mid-airU + QS mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing Frigga's Grace ( version) and Serpent Spike ( version).
1+2 2 + HQuick Skill++2 + QS + H
2+623 + HQuick Skill++6 + QS + H
3//7 / 8 / 9
4JumpingJumping M
5//7 / 8 / 9
6JumpingJumping H
7+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
8++236 + M + HQuick Skill+U + QS
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6StandingStanding M
7StandingStanding H
8+2 2 + LQuick Skill+2 + QS
9+236 + LQuick SkillQS
10++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter:(Crouching/air OK)Combo starter: U (Crouching/air OK)
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
2Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
2Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 4
Start with a highly damaging move, and use Assemble Rush and the Skill Gauge in your combo.
1Combo Damage: Over 70,000Combo Damage: Over 70,000
Level-Up Mission 5
Find the right situation to land the attack.Consider the order of your moves.The first time you trigger Break, it restores the Combo Limit. Version Skills do not count towards the Combo Limit.
1During combo:During combo: U
2During combo:+During combo: 2 + U
3During combo:mid-airDuring combo: U mid-air
4During combo:+(air OK)During combo: 236 + M (air OK)Quick SkillDuring combo:+(air OK)During combo: QS + M (air OK)
5During combo:+(air OK)During combo: 236 + H (air OK)Quick SkillDuring combo:+(air OK)During combo: QS + H (air OK)