Magik sits in slot 6 of 21 on the select screen, rates 4 of 5 for ease of use, and wears 1 costume in 9 colours.
Magik is a versatile close-range fighter, wielding the Soulsword and the magic of Limbo.She can use Dark Portal to teleport herself or projectiles around the field,capable of attacking from all sides.Place her Dark Portals strategically to tear your opponent apart.
ON FILE
Character Lessons
27 lessons
Action Check
12 lessons
Learn the basics about each character and the traits of their moves.
Intoducing Magik
Magik is a versatile close-range fighter, wielding the Soulsword and the magic of Limbo.She can use Dark Portal to teleport herself or projectiles around the field, capable of attacking from all sides.Place her Dark Portals strategically to tear your opponent apart.
1CrouchingCrouching M
2StandingStanding H
3JumpingJumping H
4Jumping+Jumping 2 + H
Using Dark Portal
Sets up a Dark Portal.The position of the portal varies depending on the directional button (Direction).Up to two total Dark Portals can be placed at a time.Magik can use Teleport when near a Dark Portal, and they interact with Demon Fire, Demon Flame, and Soulsword Sacrifice.While in Darkchild state, it can be followed up by other Skills partway through the action.
1U
2+6 + U
3+2 + U
4+3 + U
5mid-airU mid-air
6+mid-air6 + U mid-air
7+mid-air2 + U mid-air
8+mid-air3 + U mid-air
Using Teleport
Pressing near Dark Portal warps you near the opponent.You can appear in different locations depending on the directional button when entering the Dark Portal. appears behind the opponent, appears above the opponent, and always appears on the ground.Pressing during Teleport performs an attack while warping.The attack varies depending on if you are appearing on the ground or mid-air.
1U
2near Dark PortalU near Dark Portal
3duringnear Dark Portal6 during U near Dark Portal
4duringnear Dark Portal8 during U near Dark Portal
5during TeleportU during Teleport
Using Demon Fire
Sends out a fireball as a projectile.If the projectile comes into contact with Dark Portal, it reappears near the opponent to attack again.The and versions can pass through the opponent, making them work well in combination with Dark Portal.The different button inputs result in no change during Darkchild state. While in Darkchild state, the attack is more powerful than the version, and costs no Skill Gauge.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
7U
8+//(warp)236 + L / M / H (warp)Quick Skill(warp)QS (warp)
Using Rising Soul
Performs an attack while leaping up.It gains invincibility to aerial attacks from partway through the action, making it a great option against opponents in the air.The aerial version cannot be used again until after landing.Either before or after the attack hits, it can be followed up by Teleport.The different button inputs result in no change during Darkchild state. While in Darkchild state, the attack is more powerful than the version, and costs no Skill Gauge.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4+mid-air623 + L mid-airQuick Skill+mid-air6 + QS mid-air
5+mid-air623 + M mid-airQuick Skill++mid-air6 + QS + M mid-air
6+mid-air623 + H mid-airQuick Skill++mid-air6 + QS + H mid-air
Using Soulsword Slice
Slashes the opponent repeatedly.Either before or after the attack hits, it can be canceled into Teleport.The different button inputs result in no change during Darkchild state. While in Darkchild state, the attack is more powerful than the version, and costs no Skill Gauge.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
Using Demon Flame
Generates a pillar of flame from the ground.If the projectile comes into contact with Dark Portal, it reappears at the opponent's feet to attack again.The version generates two flame pillars.The different button inputs result in no change during Darkchild state. While in Darkchild state, the attack is more powerful than the version, and costs no Skill Gauge.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4U
5+//(warp)2 2 + L / M / H (warp)Quick Skill+(warp)2 + QS (warp)
Using Soulsword Sacrifice
Performs a series of attacks after a lunging attack.If Magik is nearby a Dark Portal, holding the input will warp her near the opponent to attack.While in Darkchild state, it costs zero Skill Gauge and performs a different follow-up attack. After using this move, Darkchild state ends.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Soulsword Sacrifice (Warp)
If Magik is nearby a Dark Portal, holding the input will warp her near the opponent to attack.
1U
2++(hold) near Dark Portal236 + M + H (hold) near Dark PortalQuick Skill+(hold) near Dark PortalU + QS (hold) near Dark Portal
Using Darkchild
Transforms Magik into the powerful Darkchild state, during which it is possible to Teleport nearby a Dark Portal even if an attack whiffs. It consumes the entire Skill Gauge upon activation, and the duration of the Darkchild state increases based on the amount of Skill Gauge consumed. The recovery is faster when used mid-combo.
1++63214 6 + M + HQuick Skill++6 + U + QS
2+in Darkchild state236 + L in Darkchild stateQuick Skillin Darkchild stateQS in Darkchild state
3+in Darkchild state623 + L in Darkchild stateQuick Skill+in Darkchild state6 + QS in Darkchild state
4+in Darkchild state214 + L in Darkchild stateQuick Skill+in Darkchild state4 + QS in Darkchild state
5+in Darkchild state2 2 + L in Darkchild stateQuick Skill+in Darkchild state2 + QS in Darkchild state
6++in Darkchild state236 + M + H in Darkchild stateQuick Skill+in Darkchild stateU + QS in Darkchild state
Using Queen of Limbo
Only available during Darkchild state.After slashing in front of her, performs a follow-up attack.Darkchild state ends after using this move.Queen of Limbo triggers automatically when Darkchild is performed as part of Link Attack Ultimate.
1++63214 6 + M + HQuick Skill++6 + U + QS
2++in Darkchild state63214 6 + M + H in Darkchild stateQuick Skill++in Darkchild state6 + U + QS in Darkchild state
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1CrouchingCrouching M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Teleport Slash.
1U
2near Dark PortalU near Dark Portal
3during TeleportU during Teleport
4++236 + M + HQuick Skill+U + QS
Combo Using Skill
A basic combo that deals consistent damageusing Link Attack.
1StandingStanding M
2StandingStanding M
3StandingStanding M
4StandingStanding M
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1+214 + LQuick Skill+4 + QS
2during attack hitA during attack hit
3StandingStanding H
4//7 / 8 / 9
5JumpingJumping H
6JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2Jumping+Jumping 2 + H
3CrouchingCrouching M
4StandingStanding H
5CrouchingCrouching H
6//7 / 8 / 9
7Jumping+Jumping 6 + H
8Jumping+Jumping 6 + H
Combo Using Skill 2
A practical combo to deal additional damageusing Rising Soul ( version).
1CrouchingCrouching M
2StandingStanding H
3+623 + MQuick Skill++6 + QS + M
4JumpingJumping M
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1U
2near Dark PortalU near Dark Portal
3during TeleportU during Teleport
4during attack hitA during attack hit
5StandingStanding M
6StandingStanding H
7CrouchingCrouching H
8//7 / 8 / 9
9JumpingJumping H
10Jumping+Jumping 6 + H
11//7 / 8 / 9
12JumpingJumping H
13Jumping+Jumping 6 + H
14Jumping+Jumping 6 + H
Combo Using Unique 2
A practical combo to deal additional damageusing Dark Portal.
1U
2+2 2 + MQuick Skill++2 + QS + M
3//7 / 8 / 9
4JumpingJumping H
5//7 / 8 / 9
6JumpingJumping H
7+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
8++mid-air236 + M + H mid-airQuick Skill+mid-airU + QS mid-air
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7StandingStanding M
8+214 + MQuick Skill++4 + QS + M
9++63214 6 + M + HQuick Skill++6 + U + QS
10StandingStanding H
11+in Darkchild state236 + L in Darkchild stateQuick Skillin Darkchild stateQS in Darkchild state
12+in Darkchild state214 + L in Darkchild stateQuick Skill+in Darkchild state4 + QS in Darkchild state
13++in Darkchild state63214 6 + M + H in Darkchild stateQuick Skill++in Darkchild state6 + U + QS in Darkchild state
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
1Combo starter:during TeleportCombo starter: U during Teleport
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.