Magneto sits in slot 18 of 21 on the select screen, rates 3 of 5 for ease of use, and wears 1 costume in 9 colours.
Magneto is a technical character who uses magnetism to turn the battlefield itself into his weapon.Using his projectile builds up more debris, powering up his Skills.Use magnetism to collect debris to gain an advantage on the field,then draw in the opponent to go on the offense.
ON FILE
Character Lessons
28 lessons
Action Check
13 lessons
Learn the basics about each character and the traits of their moves.
Introducing Magneto
Magneto is a technical character who uses magnetism to turn the battlefield itself into his weapon.Using his projectile builds up more debris, powering up his Skills.Use magnetism to collect debris to gain an advantage on the field,then draw in the opponent to go on the offense.
1CrouchingCrouching M
2StandingStanding H
3JumpingJumping M
4Jumping+Jumping 2 + H
5(hold)8 (hold)
6Any direction twice while mid-air/Any direction++/Any direction+Any direction twice while mid-air / Any direction + L + M / Any direction + QD
Using Metallic Meteor
Manipulates and throws an object in the field with magnetism.Generates one cloud of debris on the field after the attack.Up to three clouds of debris can exist at a time.Inflicts Magnetize on the opponent after the attack on hit.
1U
2+2 + U
3mid-airU mid-air
4+mid-air2 + U mid-air
Using Command Normal 1
Performs an attack enshrouded in magnetic energy.When held to maximum charge, inflicts Magnetize on the opponent.While Magnetize is active, certain Skills behave differently, altering aspects such as trajectories.Creates one cloud of debris after the attack.
1(hold)H (hold)
2(hold) mid-airH (hold) mid-air
Using Command Normal 2
Hovers mid-air while attacking to the front.This move cannot be canceled into normal moves, but it has an extended window before the opponent can recover.
1+mid-air6 + H mid-air
Using Magnetic Blast
Gathers debris with magnetism to form a projectile.The version fires at an angle.After the attack, clouds of debris remain on the stage.Holding the input draws in more debris.The more debris present on stage, the faster it charges when holding the input.While clouds of debris are present, Magneto will not be knocked back by projectile or Assist attacks during the default state.While Magnetize is active, each cloud of floating debris deals an additional follow-up attack.
1/+(air OK)U / 2 + U (air OK)
2+236 + LQuick SkillQS
3+236 + MQuick Skill+QS + M
4+236 + HQuick Skill+QS + H
5+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
6+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
7+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
8Hit Magnetized opponent with+//Hit Magnetized opponent with 236 + L / M / HQuick SkillHit Magnetized opponent withHit Magnetized opponent with QS
Using Gravity Bind ( & versions)
A grab, restraining a grounded opponent with magnetism before attacking.This move deals heavier damage the more debris are present.Creates three clouds of debris after the attack.While Magnetize is active, it pulls the opponent in before the grab activates.
1/+(air OK)U / 2 + U (air OK)
2+623 + LQuick Skill+6 + QS
3+623 + HQuick Skill++6 + QS + H
4Hit Magnetized opponent with+/Hit Magnetized opponent with 623 + L / HQuick SkillHit Magnetized opponent with+Hit Magnetized opponent with 6 + QS
Using Gravity Bind ( version)
A grab, restraining an aerial opponent with magnetism before attacking.This move deals heavier damage the more debris are present.Creates three clouds of debris after the attack.While Magnetize is active, it pulls the opponent in before the grab activates.
1/+(air OK)U / 2 + U (air OK)
2+623 + MQuick Skill++6 + QS + M
3Hit Magnetized opponent with+Hit Magnetized opponent with 623 + MQuick SkillHit Magnetized opponent with++Hit Magnetized opponent with 6 + QS + M
Using Polarity Shift
After launching the opponent, attacks them with debris.This move works well as an anti-air, as it gains invincibility to aerial attacks midway through the action.This move deals heavier damage the more debris is present.The follow-up attack changes while Magnetize is active, dealing even more damage.
1/+(air OK)U / 2 + U (air OK)
2+214 + LQuick Skill+4 + QS
3+214 + MQuick Skill++4 + QS + M
4+214 + HQuick Skill++4 + QS + H
5+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
6+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
7+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
8Hit Magnetized opponent with+//Hit Magnetized opponent with 214 + L / M / HQuick SkillHit Magnetized opponent with+Hit Magnetized opponent with 4 + QS
Using Shrapnel Spike
Gathers debris in a set position before attacking.The version aims for the opponent's position.Clouds of debris already on stage rain down to the front as an extra attack.While Magnetize is active, additional debris fall at the opponent's position to attack.
1/+(air OK)U / 2 + U (air OK)
2+2 2 + LQuick Skill+2 + QS
3+2 2 + MQuick Skill++2 + QS + M
4+2 2 + HQuick Skill++2 + QS + H
5+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
6+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
7+mid-air2 2 + H mid-airQuick Skill++mid-air2 + QS + H mid-air
8Hit Magnetized opponent with+//Hit Magnetized opponent with 2 2 + L / M / HQuick SkillHit Magnetized opponent with+Hit Magnetized opponent with 2 + QS
Using Magnetic Maelstrom 1
After gathering debris and attacking Magneto's immediate surroundings, rains debris down from above.The debris will rain down even if the first part of Magneto's attack does not hit at close range.This move deals heavier damage the more debris is present.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Magnetic Maelstrom 2
While Magnetize is active, the raining debris will be drawn closer towards the opponent's position.
1Hit Magnetized opponent with++(air OK)Hit Magnetized opponent with 236 + M + H (air OK)Quick SkillHit Magnetized opponent with+(air OK)Hit Magnetized opponent with U + QS (air OK)
Using Magnetic Retribution
After attacking to the front, follows with a massive amount of debris.Generates three clouds of debris and inflicts Magnetize on the opponent after the attack on hit.
1++63214 6 + M + HQuick Skill++6 + U + QS
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1CrouchingCrouching M
2StandingStanding H
3+214 + MQuick Skill++4 + QS + M
Combo Using Unique
A basic combo that deals consistent damageusing Metallic Meteor.
1+2 + U
2++236 + M + HQuick Skill+U + QS
Combo Using Skill
A basic combo that deals consistent damageusing Link Attack.
1StandingStanding H
2StandingStanding H
3StandingStanding H
4StandingStanding H
5StandingStanding L
6StandingStanding L
7StandingStanding L
8StandingStanding L
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1+2 2 + MQuick Skill++2 + QS + M
2during attack hitA during attack hit
3StandingStanding M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2Jumping+Jumping 2 + H
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1+214 + MQuick Skill++4 + QS + M
2during attack hitA during attack hit
3StandingStanding M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Unique 2
A practical combo to deal additional damageusing Metallic Meteor.
1+2 + U
2//7 / 8 / 9
3JumpingJumping M
4Jumping+Jumping 6 + H
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6StandingStanding H
7CrouchingCrouching H
8//7 / 8 / 9
9JumpingJumping H
10Jumping+Jumping 6 + H
11mid-airU mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing Magnetic Blast ( version) and Shrapnel Spike ( version).
1(hold)H (hold)
2+2 2 + LQuick Skill+2 + QS
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping M
7JumpingJumping H
8//7 / 8 / 9
9JumpingJumping H
10Jumping+Jumping 6 + H
11mid-airU mid-air
12++mid-air236 + M + H mid-airQuick Skill+mid-airU + QS mid-air
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7StandingStanding H
8+214 + MQuick Skill++4 + QS + M
9StandingStanding M
10+236 + LQuick SkillQS
11++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter:Combo starter: U
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
1Combo starter:(hold)Combo starter: H (hold)
2Combo Damage: Over 40,000Combo Damage: Over 40,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.