Ms. Marvel sits in slot 10 of 21 on the select screen, rates 5 of 5 for ease of use, and wears 1 costume in 9 colours.
Ms. Marvel excels at range due to her ability to stretch her limbs.Although she cannot perform an aerial dash, her Elasti-Grab combines movement with an attack to lether close the distance even faster.At close range, she can mix the opponent up with her Rubber Bind grab and her overhead, Karate Chop!
ON FILE
Character Lessons
25 lessons
Action Check
10 lessons
Learn the basics about each character and the traits of their moves.
Introducing Ms. Marvel
Ms. Marvel excels at range due to her ability to stretch her limbs.Although she cannot perform an aerial dash, her Elasti-Grab combines movement with an attack to lether close the distance even faster.At close range, she can mix the opponent up with her Rubber Bind grab and her overhead, Karate Chop!
1CrouchingCrouching M
2StandingStanding H
3JumpingJumping H
4Jumping+Jumping 6 + H
Using Elasti-Grab
After extending her arm to perform an attack, she pulls herself in that direction.Can be followed up by other actions during this sequence, with some moves heavily impacted by the movement speed, opening up new attack trajectories.This also serves as a great method of approach, as you can move before the opponent if they block this from long range.
1U
2+4 + U
3mid-airU mid-air
4+mid-air4 + U mid-air
5+mid-air2 + U mid-air
Using Flex On 'Em
A dodge that can evade attacks, with the exception of throws.The latter half of the action can be followed up with her Unique or Skills, meaning you can go on the offense while evading an attack.
1+2 + U
Using Zoom Knuckle
A ranged attack using her giant fist.The grounded version attacks in a straight line, while the aerial version extends at an angle below.This move clashes with projectiles.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
Using Rubber Bind
A grab that squeezes the opponent.It works well for mixups at close range.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
Using Karate Chop!
Leaps up before swinging her giant hands down for a strike attack.This move hits as an overhead, making it good for mixups.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
Using Jersey Lariat
Performs a spinning attack with two giant arms.The version attacks while ascending. The aerial and versions have different trajectories depending on the timing of the attack.The aerial version cannot be used again until after landing.The grounded version gains invincibility to aerial attacks midway through the action, making it a good anti-air tool.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
5+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
6+mid-air2 2 + H mid-airQuick Skill++mid-air2 + QS + H mid-air
Using Growing Pains
A series of attacks using her giant arms.
1++236 + M + HQuick Skill+U + QS
Using EMBIGGEN!
Grabs the opponent before performing a giant follow-up attack.This move can also grab aerial opponents if they are in hitstun, giving it utility outside of mixups as well.
1++63214 6 + M + HQuick Skill++6 + U + QS
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+236 + LQuick SkillQS
Combo Using Unique
A basic combo that deals consistent damageusing Elasti-Grab.
1U
2StandingStanding M
3StandingStanding M
4StandingStanding M
5StandingStanding M
Combo Using Skill
A basic combo that deals consistent damageusing Jersey Lariat ( version).
1+2 2 + MQuick Skill++2 + QS + M
2mid-airU mid-air
3JumpingJumping H
4JumpingJumping H
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1+214 + LQuick Skill+4 + QS
2during attack hitA during attack hit
3StandingStanding H
4//7 / 8 / 9
5JumpingJumping H
6JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping H
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing Jersey Lariat ( version).
1StandingStanding H
2+2 2 + HQuick Skill++2 + QS + H
3CrouchingCrouching H
4+214 + MQuick Skill++4 + QS + M
5//7 / 8 / 9
6Jumping+Jumping 6 + H
7Jumping+Jumping 6 + H
Combo Using Unique 2
A practical combo to deal additional damageusing Elasti-Grab.
1U
2StandingStanding M
3CrouchingCrouching H
4//7 / 8 / 9
5JumpingJumping H
6Jumping+Jumping 6 + H
7//7 / 8 / 9
8Jumping+Jumping 6 + H
9mid-airU mid-air
10JumpingJumping H
11JumpingJumping H
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1StandingStanding L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5CrouchingCrouching M
6+2 2 + MQuick Skill++2 + QS + M
7mid-airU mid-air
8JumpingJumping H
9JumpingJumping H
10during attack hitA during attack hit
11+2 2 + LQuick Skill+2 + QS
12++236 + M + HQuick Skill+U + QS
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7StandingStanding H
8//7 / 8 / 9
9JumpingJumping H
10//7 / 8 / 9
11JumpingJumping H
12mid-airU mid-air
13+mid-air2 + U mid-air
14+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
15++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter:Combo starter: U
2During combo:++During combo: 236 + M + HQuick SkillDuring combo:+During combo: U + QS
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
2During combo:++During combo: 236 + M + HQuick SkillDuring combo:+During combo: U + QS
3Combo Damage: Over 45,000Combo Damage: Over 45,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.