FIGHTER FILE 03
Black Panther sits in slot 3 of 21 on the select screen, rates 3 of 5 for ease of use, and wears 1 costume in 9 colours.
Black Panther moves with the unmatched agility and grace of her namesake. Bast's Blessing can be used after normal moves or Skills to press the advantage on the opponent. Charge the Bast's Blessing Gauge with her long-range spear attacks and projectiles, and go all-out once you find an opportunity.
Throws her spear as a projectile.
The and aerial versions attack at an angle.
Directly after throwing the projectile, it can be followed up by Bast's Blessing.
version Skill Gauge cost: 25
Universal
An indirect attack using a projectile or other means.
Performs a kick.
The and versions continue into a follow-up attack on hit.
It gains invincibility to aerial attacks from partway through the action, making it a great option against opponents in the air.
It can be followed up by Bast's Blessing after the attack.
version Skill Gauge cost: 25
Universal
A direct attack performed by the character.
Gains invincibility to aerial attacks from midway through the action.
After attacking to the front with her spear, performs an additional attack.
The version follow-up attack triggers the Break effect.
This works well for mixup as the version is a low and the version is an overhead.
It can be followed up by Bast's Blessing after the attack.
version Skill Gauge cost: 25
Universal (first hit)
A direct attack performed by the character.
Version (Second Hit)
A direct attack performed by the character.
An attack that triggers a Break when near the corner.
Version (Second Hit)
A direct attack performed by the character.
An attack that cannot be blocked while standing.
Version (Second Hit)
A direct attack performed by the character.
An attack that cannot be blocked while crouching.
After swinging her spear above her head, performs an additional attack.
The version follow-up attack triggers the Break effect.
The and versions slam the opponent to the ground.
It can be followed up by Bast's Blessing after the attack.
version Skill Gauge cost: 25
Universal
A direct attack performed by the character.
Version (Final Hit)
An attack that triggers a Break when near the corner.
Sends out multiple projectiles towards the ground.
The and versions gain additional hits.
It can be followed up by Bast's Blessing after the attack.
The properties vary when performed during aerial Bast's Blessing.
version Skill Gauge cost: 25
Universal
An indirect attack using a projectile or other means.
Super Skill
Performs a series of attacks after launching the opponent.
Deals additional damage during Heart-Shaped Herb state.
Heart-Shaped Herb state ends after using this move.
Skill Gauge cost: 50
It does not cost any Skill Gauge during Heart-Shaped Herb state.
Grounded
A direct attack performed by the character.
Gains invincibility to attacks from midway through the action.
Aerial
A direct attack performed by the character.
Gains invincibility to attacks from midway through the action.
Ultimate Skill
Triggers a small shockwave attack around Black Panther and enters her into the Heart-Shaped Herb state.
Consumes all accumulated Skill Gauge, and fills the Bast's Blessing gauge an amount corresponding to the Skill Gauge spent.
The Bast's Blessing gauge decreases over time while the Heart-Shaped Herb state is active, and using Bast's Blessing consumes no additional gauge.
The Heart-Shaped Herb state ends once the Bast's Blessing Gauge reaches zero.
When activated mid-combo, the blowback is altered and the recovery is shorter.
Skill Gauge cost: 100 to 150
Universal
A direct attack performed by the character.
Gains invincibility to attacks from the start of the action.
A move that triggers a power-up.
Only available while in the Heart-Shaped Herb state.
After attacking to the front, performs a follow-up attack.
The Heart-Shaped Herb state ends after using this move.
Performing Heart-Shaped Herb during Link Attack Ultimate automatically triggers Bast's Fury.
Universal
A direct attack performed by the character.
Gains invincibility to attacks from midway through the action.
Tōkon Assemble
Performs a strike, and then a series of attacks with the entire team.
This move is only available when losing the current round would end the match.
Skill Gauge cost: 150
It does not cost Skill Gauge when performed after activating Heart-Shaped Herb for 150 Skill Gauge.
Universal
A direct attack performed by the character.
Gains invincibility to attacks from midway through the action.
An agile movement technique.
Requires Bast's Blessing Gauge to use as a follow-up after a Skill or normal move.
The Bast's Blessing Gauge can be charged with Divine Rite or by attacking the opponent.
The aerial version for each direction cannot be used again until after landing.
Universal
A technique consisting of only movement.
Creates a barrier that guards against attacks.
The Bast's Blessing Gauge can be charged by holding the input or on a successful guard.
Universal
Automatically performs a counter-attack in response to attacks from midway through the action.
On successful parry (counter-attack)
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
Thrusts forward Black Panther's spear for a mid-range attack.
Holding the input to fully charge it alters the blowback effect on the opponent.
Universal
A direct attack performed by the character.
Swaps the character you control.
You can select the ally to swap in with
/ / .
Member Switch is available when allies are summoned via actions such as Assemble Assist or Assemble Rush.
It cannot be activated when the leader or assist characters are hit with an attack.
Throws her spear as a projectile.
A Member Switch can be performed immediately if this move hits the opponent.
Assemble Gauge cost when performed after an attack connects: 1
Universal
An indirect attack using a projectile or other means.
Throws her spear as a projectile at an upwards angle.
A Member Switch can be performed immediately if this move hits the opponent.
Assemble Gauge cost when performed after an attack connects: 1
Universal
An indirect attack using a projectile or other means.
Throws multiple projectiles twice towards the ground.
A Member Switch can be performed immediately if this move hits the opponent.
Assemble Gauge cost when performed after an attack connects: 1
Universal
An indirect attack using a projectile or other means.
Throws multiple projectiles towards the ground.
A Member Switch can be performed immediately if this move hits the opponent.
You can select the ally character who appears for Assemble Assist Aerial with / / .
Universal
An indirect attack using a projectile or other means.
Follows up with a lunging attack.
A Member Switch can be performed immediately if this move hits the opponent.
Assemble Gauge cost: 1
Universal
A direct attack performed by the character.
After a lunging attack, follows up with Warrior Queen.
Automatically changes the leader character when performed.
You can select the ally character who appears during Super Assemble with / / .
Assemble Gauge cost: 1
Skill Gauge Cost: 50
Universal
A direct attack performed by the character.
Gains invincibility to attacks from the start of the action.
An attack that hits as an overhead.
From the startup until midway through the action, the attack will continue even if hit by the opponent. On hit, an ally appears and performs a follow-up. Additional inputs can trigger more allies to appear and extend the follow-up.
You can select the ally character who appears with / / .
This move can also be used with zero Assemble Gauge, though follow-ups are not available.
Assemble Gauge cost: 0 to 3
Universal
A direct attack performed by the character.
An attack that cannot be blocked while crouching.
Will not be knocked back by all attacks except for throws from the start of the action.
Follow-up 1
A direct attack performed by the character.
An attack that triggers a Break when near the corner.
If no stage movement occurs during the Break, it will knock the opponent down.
Follow-up 2
A direct attack performed by the character.
Launches the opponent high, creating an opportunity for a unique follow-up.
Follow-up 3
A direct attack performed by the character.
A lunging attack that tracks the opponent.
Although it cannot hit crouching opponents, it is invincible to Assemble Assist attacks and projectiles from the start.
On hit, an ally appears and performs a follow-up. Additional inputs can trigger more allies to appear and extend the follow-up.
You can select the ally character who appears with / / .
This move can also be used with zero Assemble Gauge, though follow-ups are not available.
Assemble Gauge cost: 0 to 3
Universal
A direct attack performed by the character.
Gains invincibility to projectiles and attacks from non-Leader characters from the start of the action.
Follow-up 1
A direct attack performed by the character.
An attack that triggers a Break when near the corner.
If no stage movement occurs during the Break, it will knock the opponent down.
Follow-up 2
A direct attack performed by the character.
Launches the opponent high, creating an opportunity for a unique follow-up.
Follow-up 3
A direct attack performed by the character.
Moves away while preparing for an attack from the opponent.
Upon successfully guarding against an attack at the start of the move, performs a counter-attack followed up by an ally.
You can select the ally character who appears with / / . A Member Switch can be performed if this move lands.
This move can also be used with zero Assemble Gauge, though follow-ups are not available.
Assemble Gauge cost: 0 to 1
Universal
Automatically performs a counter-attack in response to attacks from the start of the action.
On successful parry (counter-attack)
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
A counter-attack performed by an ally, available only when blocking an attack from the opponent.
You can select the ally character who appears with / / .
A Member Switch can be performed if this move lands.
Assemble Gauge cost: 1
Universal
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
This move can be performed when input quickly in response to the opponent's Crossover.
An ally intercepts the opponent's counter-attack.
You can select the ally character who appears with / / .
A Member Switch can be performed if this move lands.
Assemble Gauge cost: 1
Universal
A move that does not hit as an attack.
Performed when input right before the opponent's Crossover attack would land.
Your ally intercepts the counter-attack, then performs an attack of their own that sends the opponent flying.
If the character sent flying hits the leader character, it puts them in the Disassembled state, preventing them from using Assists for a duration.
You can select the ally character who appears with / / .
A Member Switch can be performed if this move lands.
Assemble Gauge cost: 1
Universal
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
Performs a throw attack that has limited range but cannot be blocked.
The opponent cannot be thrown when they cannot move, such as during hitstun or blockstun.
The grounded version moves a certain distance toward the opponent when used outside of point-blank range.
This move triggers the Break effect, as well.
Throws can be escaped by performing the same throw input the instant you are thrown.
A leaping movement.
Before landing, you can either jump again or perform an aerial dash a single time.
A high leap.
The trajectory can be altered during the action with or .
Rapid forward movement.
Releasing the input performs a sudden brake.
Rapid backward movement.
Rapid forward movement while mid-air.
Rapid backward movement while mid-air.
Defends against the opponent's attacks while standing.
Cannot defend against low attacks and throws.
Defends against the opponent's attacks while crouching.
Cannot defend against overhead attacks and throws.
Defends against the opponent's attacks while mid-air.
Cannot defend against throws.
Close to Opponent
Far from Opponent