Hulk sits in slot 4 of 21 on the select screen, rates 5 of 5 for ease of use, and wears 1 costume in 9 colours.
Hulk's immense stature grants his attacks impressive range.Although he cannot perform aerial dashes, he has potent offensive optionsallowing him to push through the opponent's attacks.Charging up his Gamma Level activates the monstrous Gamma Rage state.
ON FILE
Character Lessons
28 lessons
Action Check
13 lessons
Learn the basics about each character and the traits of their moves.
Introducing Hulk
Hulk's immense stature grants his attacks impressive range.Although he cannot perform aerial dashes, he has potent offensive options allowing him to push through the opponent's attacks.Charging up his Gamma Level activates the monstrous Gamma Rage state.
1CrouchingCrouching M
2StandingStanding H
3Jumping+Jumping 6 + H
4Jumping+Jumping 2 + H
Using Gamma Spark
An attack that increases the Gamma Level.Enters armor state from partway through the action.
1U
2Enter Gamma Rage stateEnter Gamma Rage state
Using Giant Stomp
Stomps the ground, dealing damage to the opponent if they are grounded.This attack can be followed up by Gamma Spark on contact.
1+2 + U
2mid-airU mid-air
3after Giant StompU after Giant Stomp
Using Command Normal
Hulk charges up for a more powerful punch.When the input is fully charged, the attack sends the opponent flying back.During Gamma Rage, he enters armor state from partway through the action and it becomes an unblockable attack when the opponent is not currently in blockstun.
1(hold)H (hold)
Using Thunder Clap
Hulk claps his hands, generating a shockwave.An additional input of or after the version performs a second attack.Both the strike and the shockwave negate projectiles on contact.The version follow-up attack and the version, as well as any version during Gamma Rage, enters an armor state from partway through the action.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4after+H after 236 + HQuick Skillafter+H after QS + H
5+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
6+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
7+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
8after+mid-airH after 236 + H mid-airQuick Skillafter+mid-airH after QS + H mid-air
Using Skull Crush
Leaps up while performing an attack. An additional input of or after the version performs a slam as a follow-up.Enters an armor state from partway through the action.All button versions are effective against aerial opponents.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4after+H after 623 + HQuick Skillafter++H after 6 + QS + H
Using Violent Charge
A horizontal lunging attack.An additional input after the version performs a follow-up attack.The version follow-up attack and the version, as well as any version during Gamma Rage, enters an armor state from partway through the action.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
4after+H after 214 + HQuick Skillafter++H after 4 + QS + H
5+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
6+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
7+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
8after+mid-airH after 214 + H mid-airQuick Skillafter++mid-airH after 4 + QS + H mid-air
Using Seismic Smash
Picks up a weapon and swings it.An additional input after the version performs a follow-up attack.The and versions hit as an overhead, making them mixup options from mid-range.The version follow-up attack and the version, as well as any version during Gamma Rage, enters an armor state from partway through the action.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4after+H after 2 2 + HQuick Skillafter++H after 2 + QS + H
Using Rampage
Unleashes a powerful strike.
1++236 + M + HQuick Skill+U + QS
Using Rampage (Gamma Rage)
During Gamma Rage, the attack changes and deals additional damage.Gamma Rage ends after using this move.
1++236 + M + HQuick Skill+U + QS
Using Gamma Bomb
Leaps up high, performing an attack as he lands.The follow-up attack becomes more powerful after it hits at close range.If not already in Gamma Rage, Hulk's Gamma Level increases to max after using this attack.
1++(close range)63214 6 + M + H (close range)Quick Skill++(close range)6 + U + QS (close range)
Using Gamma Bomb (Gamma Rage)
During Gamma Rage, he descends at the opponent's current position to perform the attack.Gamma Rage ends after using this move.
1++63214 6 + M + HQuick Skill++6 + U + QS
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Giant Stomp.
1+2 + U
2U
Combo Using Skill
A basic combo that deals consistent damageusing Link Attack.
1StandingStanding H
2StandingStanding H
3StandingStanding H
4StandingStanding H
5StandingStanding M
6StandingStanding M
7StandingStanding M
8StandingStanding M
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1U
2during attack hitA during attack hit
3StandingStanding M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2Jumping+Jumping 2 + H
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8Jumping+Jumping 6 + H
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1StandingStanding H
2+214 + LQuick Skill+4 + QS
3during attack hitA during attack hit
4+214 + HQuick Skill++4 + QS + H
5StandingStanding M
6StandingStanding H
7//7 / 8 / 9
8Jumping+Jumping 6 + H
9+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
Combo Using Skill 2
A practical combo to deal additional damageusing the Command Normal.
1+236 + HQuick Skill+QS + H
2CrouchingCrouching M
3StandingStanding H
4//7 / 8 / 9
5Jumping+Jumping 6 + H
6JumpingJumping H
7//7 / 8 / 9
8JumpingJumping H
9+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
Combo Using Unique 2
A practical combo to deal additional damageusing Giant Stomp and Gamma Spark.
1(hold)H (hold)
2+2 2 + MQuick Skill++2 + QS + M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
8after+mid-airH after 236 + H mid-airQuick Skillafter+mid-airH after QS + H mid-air
9mid-airU mid-air
10U
11++236 + M + HQuick Skill+U + QS
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7CrouchingCrouching H
8+2 2 + MQuick Skill++2 + QS + M
9//7 / 8 / 9
10JumpingJumping M
11JumpingJumping M
12+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
13++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++During combo: 236 + M + HQuick SkillDuring combo:+During combo: U + QS
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
1Combo starter:Combo starter: U
2Combo Damage: Over 40,000Combo Damage: Over 40,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.