FIGHTER FILE 09
Spider-Man sits in slot 9 of 21 on the select screen, rates 4 of 5 for ease of use, and wears 2 costumes in 17 colours.
Spider-Man utilizes webs to quickly close in on the opponent. His Unique, Web Zip, allows him to move swiftly after an attack, with Direction controlling Spider-Man's direction. Trip up your opponent with different combinations of follow-ups after Web Zip as you approach.
Fires a web as a projectile.
All versions except for the grounded version fire multiple projectiles.
version Skill Gauge cost: 25
Universal
An indirect attack using a projectile or other means.
Spider-Man's senses tingle, alerting him to danger.
Evades attacks. If the attack is from the opponent's leader character, performs a counter-attack afterward.
After evading an Assist attack or certain moves, he will not perform the counter-attack.
During the version, inputting changes the counter-attack method.
version Skill Gauge cost: 25
Universal
Automatically performs a counter-attack in response to attacks from midway through the action.
On successful parry (counter-attack)
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
On successful parry ( version counter-attack)
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
An attack that triggers a Break when near the corner.
If no stage movement occurs during the Break, it will knock the opponent down.
On successful parry ( version counter-attack)
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
An attack that triggers a Break when near the corner.
If no stage movement occurs during the Break, it will knock the opponent down.
Lunges at the opponent, performing a backward leaping kick off of them.
Inputting during the attack alters the direction of the leap.
The first hit of the version is a low attack.
version Skill Gauge cost: 25
Universal
A direct attack performed by the character.
version
An attack that triggers a Break when near the corner.
version (first hit)
A direct attack performed by the character.
An attack that cannot be blocked while standing.
Attacks while leaping up.
This move works well as an anti-air, as it gains invincibility to aerial attacks midway through the action.
This move cannot be used again until after landing.
version Skill Gauge cost: 25
Universal
A direct attack performed by the character.
Gains invincibility to aerial attacks from midway through the action.
version
An attack that triggers a Break when near the corner.
Places a bomb to the front that can restrain the opponent.
The bomb will be destroyed if hit by an attack from the opponent, but it remains for a long time to effectively limit their movement options.
The version cannot be destroyed by attacks.
version Skill Gauge cost: 25
Universal
An indirect attack using a projectile or other means.
Super Skill
Performs a lunging attack, then a series of attacks before throwing the opponent using webs.
Skill Gauge cost: 50
Universal
A direct attack performed by the character.
Gains invincibility to attacks from midway through the action.
Ultimate Skill
A lunging attack using webs.
On hit at close range, the follow-up becomes more powerful.
After it hits, the hitstun from Web Zip increases until the end of the round.
Skill Gauge cost: 100
Universal
A direct attack performed by the character.
Gains invincibility to attacks from the start of the action.
A move that triggers a power-up.
Tōkon Assemble
Performs a strike, and then a series of attacks with the entire team.
This move is only available when losing the current round would end the match.
Skill Gauge cost: 150
Universal
A direct attack performed by the character.
Gains invincibility to attacks from midway through the action.
Shoots out a web, pulling Spider-Man in its direction.
The trajectory of the web can be changed with different directional buttons.
The aerial version can be used once per jumping action.
It can be used again after a jump or aerial dash mid-air.
Inputting while firing the web changes the movement method.
The altered movement method is only available when it is possible to perform a jumping action.
Universal
An indirect attack using a projectile or other means.
Performs a flying kick towards the opponent after hitting them with the web.
This move is only available when Web Zip hits the opponent.
Universal
A direct attack performed by the character.
After hitting the opponent with the web, shoots a second web to slam them down.
This move is only available when grounded Web Zip hits the opponent.
When the opponent is blocking or it is used multiple times in a combo, it changes to Web Snare, drawing the opponent closer instead.
Universal
An indirect attack using a projectile or other means.
Shoots a web up and hangs in the air.
This move is only available when it is possible to perform a jump.
Vault in different directions using various directional buttons.
Universal
A technique consisting of only movement.
The second hit of the attack hits as an overhead.
Cannot be canceled into normal moves or Skills.
Universal
A direct attack performed by the character.
An attack that cannot be blocked while crouching.
Moves forward while crawling.
Universal
A technique consisting of only movement.
Swaps the character you control.
You can select the ally to swap in with
/ / .
Member Switch is available when allies are summoned via actions such as Assemble Assist or Assemble Rush.
It cannot be activated when the leader or assist characters are hit with an attack.
Fires web projectiles.
A Member Switch can be performed immediately if this move hits the opponent.
Assemble Gauge cost when performed after an attack connects: 1
Universal
An indirect attack using a projectile or other means.
Attacks while leaping up.
A Member Switch can be performed immediately if this move hits the opponent.
Assemble Gauge cost when performed after an attack connects: 1
Universal
A direct attack performed by the character.
Gains invincibility to aerial attacks from midway through the action.
Fires a web that draws the opponent in if it connects.
A Member Switch can be performed immediately if this move hits the opponent.
Assemble Gauge cost when performed after an attack connects: 1
Universal
An indirect attack using a projectile or other means.
Fires web projectiles at a downward angle.
A Member Switch can be performed immediately if this move hits the opponent.
You can select the ally character who appears for Assemble Assist Aerial with / / .
Universal
An indirect attack using a projectile or other means.
Lunges forward while attacking.
A Member Switch can be performed immediately if this move hits the opponent.
Assemble Gauge cost: 1
Universal
A direct attack performed by the character.
Slams the opponent to the ground before performing Web Warrior.
Automatically changes the leader character when performed.
You can select the ally character who appears during Super Assemble with / / .
Assemble Gauge cost: 1
Skill Gauge cost: 50
Universal
A direct attack performed by the character.
Gains invincibility to attacks from the start of the action.
An attack that hits as an overhead.
From the startup until midway through the action, the attack will continue even if hit by the opponent. On hit, an ally appears and performs a follow-up. Additional inputs can trigger more allies to appear and extend the follow-up.
You can select the ally character who appears with / / .
This move can also be used with zero Assemble Gauge, though follow-ups are not available.
Assemble Gauge cost: 0 to 3
Universal
A direct attack performed by the character.
An attack that cannot be blocked while crouching.
Will not be knocked back by all attacks except for throws from the start of the action.
Follow-up 1
A direct attack performed by the character.
An attack that triggers a Break when near the corner.
If no stage movement occurs during the Break, it will knock the opponent down.
Follow-up 2
A direct attack performed by the character.
Launches the opponent high, creating an opportunity for a unique follow-up.
Follow-up 3
A direct attack performed by the character.
A lunging attack that tracks the opponent.
Although it cannot hit crouching opponents, it is invincible to Assemble Assist attacks and projectiles from the start.
On hit, an ally appears and performs a follow-up. Additional inputs can trigger more allies to appear and extend the follow-up.
You can select the ally character who appears with / / .
This move can also be used with zero Assemble Gauge, though follow-ups are not available.
Assemble Gauge cost: 0 to 3
Universal
A direct attack performed by the character.
Gains invincibility to projectiles and attacks from non-Leader characters from the start of the action.
Follow-up 1
A direct attack performed by the character.
An attack that triggers a Break when near the corner.
If no stage movement occurs during the Break, it will knock the opponent down.
Follow-up 2
A direct attack performed by the character.
Launches the opponent high, creating an opportunity for a unique follow-up.
Follow-up 3
A direct attack performed by the character.
Moves away while preparing for an attack from the opponent.
Upon successfully guarding against an attack at the start of the move, performs a counter-attack followed up by an ally.
You can select the ally character who appears with / / . A Member Switch can be performed if this move lands.
This move can also be used with zero Assemble Gauge, though follow-ups are not available.
Assemble Gauge cost: 0 to 1
Universal
Automatically performs a counter-attack in response to attacks from the start of the action.
On successful parry (counter-attack)
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
A counter-attack performed by an ally, available only when blocking an attack from the opponent.
You can select the ally character who appears with / / .
A Member Switch can be performed if this move lands.
Assemble Gauge cost: 1
Universal
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
This move can be performed when input quickly in response to the opponent's Crossover.
An ally intercepts the opponent's counter-attack.
You can select the ally character who appears with / / .
A Member Switch can be performed if this move lands.
Assemble Gauge cost: 1
Universal
A move that does not hit as an attack.
Performed when input right before the opponent's Crossover attack would land.
Your ally intercepts the counter-attack, then performs an attack of their own that sends the opponent flying.
If the character sent flying hits the leader character, it puts them in the Disassembled state, preventing them from using Assists for a duration.
You can select the ally character who appears with / / .
A Member Switch can be performed if this move lands.
Assemble Gauge cost: 1
Universal
A direct attack performed by the character.
An attack that can hit opponents during invincibility, with exceptions.
Performs a throw attack that has limited range but cannot be blocked.
The opponent cannot be thrown when they cannot move, such as during hitstun or blockstun.
The grounded version moves a certain distance toward the opponent when used outside of point-blank range.
This move triggers the Break effect, as well.
Throws can be escaped by performing the same throw input the instant you are thrown.
A leaping movement.
Before landing, you can either jump again or perform an aerial dash a single time.
A high leap.
The trajectory can be altered during the action with or .
Rapid forward movement.
Releasing the input performs a sudden brake.
Rapid backward movement.
Rapid forward movement while mid-air.
Rapid backward movement while mid-air.
Defends against the opponent's attacks while standing.
Cannot defend against low attacks and throws.
Defends against the opponent's attacks while crouching.
Cannot defend against overhead attacks and throws.
Defends against the opponent's attacks while mid-air.
Cannot defend against throws.
Close to Opponent
Far from Opponent