Spider-Man sits in slot 9 of 21 on the select screen, rates 4 of 5 for ease of use, and wears 2 costumes in 17 colours.
Spider-Man utilizes webs to quickly close in on the opponent.His Unique, Web Zip, allows him to move swiftly after an attack, with Direction controlling Spider-Man's direction.Trip up your opponent with different combinations of follow-ups after Web Zip as you approach.
ON FILE
Character Lessons
29 lessons
Action Check
14 lessons
Learn the basics about each character and the traits of their moves.
Introducing Spider-Man
Spider-Man utilizes webs to quickly close in on the opponent.His Unique, Web Zip, allows him to move swiftly after an attack, with Direction controlling Spider-Man's direction.Trip up your opponent with different combinations of follow-ups after Web Zip as you approach.
1StandingStanding M
2JumpingJumping M
3(hold OK)3 (hold OK)
Using Web Zip
Shoots out a web, pulling Spider-Man in its direction.The trajectory of the web can be changed with different directional buttons.Inputting while firing the web changes the movement method.The altered movement method is only available when it is possible to perform a jumping action.
1U
2+6 + U
3+4 + U
4+2 + U
5while firing Web Zip(any version)8 while firing Web Zip U (any version)
Using Web Zip (Aerial)
Shoots out a web, pulling Spider-Man in its direction.The trajectory of the web can be changed with different directional buttons.The aerial version can be used once per jumping action.It can be used again after a jump or aerial dash mid-air.Inputting while firing the web changes the movement method.The altered movement method is only available when it is possible to perform a jumping action.
1mid-airU mid-air
2+mid-air6 + U mid-air
3+mid-air4 + U mid-air
4+mid-air2 + U mid-air
5while firing Web Zip(aerial) (any version)8 while firing Web Zip U (aerial) (any version)
Using Zip Kick and Web Slam
This move is only available when Web Zip hits the opponent.When the opponent is blocking or it is used multiple times in a combo, it changes to Web Snare, drawing the opponent closer instead.
1(hold) (air OK)U (hold) (air OK)
2+(hold)4 + U (hold)
Using Web Hang
Shoots a web up and hangs in the air.This move is only available when it is possible to perform a jump.Vault in different directions using various directional buttons.
1+mid-air8 + U mid-air
Using Command Normal
The second hit of the attack hits as an overhead.Cannot be canceled into normal moves or Skills.
1(hold)H (hold)
Using Web Shot
Fires a web as a projectile.All versions except for the grounded version fire multiple projectiles.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
Using Spidey-Sense
Spider-Man's senses tingle, alerting him to danger.Evades attacks. If the attack is from the opponent's leader character, performs a counter-attack afterward.After evading an Assist attack or certain moves, he will not perform the counter-attack.During the version, inputting changes the counter-attack method.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
4during+6 during 623 + HQuick Skillduring++6 during 6 + QS + H
Using Arachnid Assault
Lunges at the opponent, performing a backward leaping kick off of them.Inputting during the attack alters the direction of the leap.The first hit of the version is a low attack.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
4during+//6 during 214 + L / M / HQuick Skillduring+6 during 4 + QS
Using Arachnid Assault (Aerial)
Attacks while leaping up.This move works well as an anti-air, as it gains invincibility to aerial attacks midway through the action.This move cannot be used again until after landing.
1+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
2+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
3+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
Using Web Bomb
Places a bomb to the front that can restrain the opponent.The bomb will be destroyed if hit by an attack from the opponent, but it remains for a long time to effectively limit their movement options.The version cannot be destroyed by attacks.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
4+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
5+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
6+mid-air2 2 + H mid-airQuick Skill++mid-air2 + QS + H mid-air
Using Web Warrior
Performs a lunging attack, then a series of attacks before throwing the opponent using webs.
1++236 + M + HQuick Skill+U + QS
Using Radioactive Spider
A lunging attack using webs.On hit at close range, the follow-up becomes more powerful.After it hits, the hitstun from Web Zip increases until the end of the round.
1++(close range)63214 6 + M + H (close range)Quick Skill++(close range)6 + U + QS (close range)
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+214 + LQuick Skill+4 + QS
Combo Using Unique
A basic combo that deals consistent damageusing Web Zip.
1U
2JumpingJumping M
3StandingStanding H
4+4 + U
5+(hold)4 + U (hold)
Combo Using Skill
A basic combo that deals consistent damageusing Link Attack.
1StandingStanding H
2StandingStanding H
3StandingStanding H
4StandingStanding H
5StandingStanding M
6StandingStanding M
7StandingStanding M
8StandingStanding M
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1(hold)H (hold)
2during attack hitA during attack hit
3StandingStanding H
4//7 / 8 / 9
5JumpingJumping H
6JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping H
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7mid-airU mid-air
8(hold)U (hold)
Combo Using Skill 2
A practical combo to deal additional damageusing Arachnid Assault () version.
1StandingStanding L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding M
6StandingStanding H
7+214 + HQuick Skill++4 + QS + H
8during+//6 during 214 + L / M / HQuick Skillduring+6 during 4 + QS
9mid-airU mid-air
10JumpingJumping M
11JumpingJumping M
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1//7 / 8 / 9
2+mid-air6 + U mid-air
3(hold)U (hold)
4during attack hitA during attack hit
5U
6JumpingJumping M
7StandingStanding H
8CrouchingCrouching H
9+2 + U
10(hold)U (hold)
11+mid-air4 + U mid-air
12(hold)U (hold)
Combo Using Unique 2
A practical combo to deal additional damageusing Web Zip.
1CrouchingCrouching M
2StandingStanding H
3CrouchingCrouching H
4+2 + U
5(hold)U (hold)
6+mid-air4 + U mid-air
7(hold)U (hold)
8//7 / 8 / 9
9+mid-air2 + U mid-air
10(hold)U (hold)
11++236 + M + HQuick Skill+U + QS
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7StandingStanding M
8+6 + U
9JumpingJumping M
10Jumping+Jumping 6 + H
11+2 + U
12+(hold)4 + U (hold)
13++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter:+mid-airCombo starter: 6 + U mid-air
2During combo:++During combo: 236 + M + HQuick SkillDuring combo:+During combo: U + QS
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
1Combo starter:(hold)Combo starter: H (hold)
2Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.