Storm sits in slot 5 of 21 on the select screen, rates 3 of 5 for ease of use, and wears 2 costumes in 17 colours.
Storm is a highly technical character who wields the forces of nature.Her Tempest summons a gust of wind that opens up various options for her.Use Tempest to control her projectiles or her Whirlwind lunging attack to overwhelm your opponent.
ON FILE
Character Lessons
25 lessons
Action Check
10 lessons
Learn the basics about each character and the traits of their moves.
Introducing Storm
Storm is a highly technical character who wields the forces of nature.Her Tempest summons a gust of wind that opens up various options for her.Use Tempest to control her projectiles or her Whirlwind lunging attack to overwhelm your opponent.
1StandingStanding M
2StandingStanding H
3JumpingJumping M
4Jumping+Jumping 6 + H
5(hold)8 (hold)
Using Tempest
Generates wind that covers the entire screen, affecting both Storm and the opponent.This move can be used during other actions, opening up a variety of options when used in combination with Skills.Costs 1 Tempest Gauge.The Tempest Gauge replenishes over time.
1(air OK)U (air OK)
2+(air OK)4 + U (air OK)
3+(air OK)2 + U (air OK)
4+(air OK)8 + U (air OK)
5//right after+7 / 8 / 9 right after 2 + U
Using Lightning Strike
A lightning attack.Recovers quickly when it is blocked, making it hard for the opponent to punish.You can move with directional buttons during the action, with Tempest increasing the distance covered.
1+236 + LQuick SkillQS
2+236 + MQuick Skill+QS + M
3+236 + HQuick Skill+QS + H
4+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
5+mid-air236 + M mid-airQuick Skill+mid-airQS + M mid-air
6+mid-air236 + H mid-airQuick Skill+mid-airQS + H mid-air
Using Cold Embrace
Grabs the opponent, then performs an ice attack.The and versions are strongly affected by Tempest, making it possible to move swiftly to the opponent and grab them.The Tempest Gauge replenishes on hit.Tempest can also alter the direction the opponent is sent flying after the throw.It triggers the Break effect when combined with Tempest in a horizontal direction.
1+623 + LQuick Skill+6 + QS
2+623 + MQuick Skill++6 + QS + M
3+623 + HQuick Skill++6 + QS + H
Using Whirlwind
Storm lunges forward, encased in a whirlwind.This move is strongly affected by Tempest, which can alter its movement and blowback.It triggers the Break effect when combined with Tempest in a horizontal direction.The version performs an attack while ascending, and automatically transitions into Free Flight when mid-air.The version continues attacking until landing.
1+214 + LQuick Skill+4 + QS
2+214 + MQuick Skill++4 + QS + M
3+214 + HQuick Skill++4 + QS + H
4+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
5+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
6+mid-air214 + H mid-airQuick Skill++mid-air4 + QS + H mid-air
Using Tornado
Forms a whirlwind that can be positioned at a distance.The version places one at close range, while the version places one at far range. The version forms two simultaneously.The whirlwind remains for a set duration, and can be moved using Tempest.
1+2 2 + LQuick Skill+2 + QS
2+2 2 + MQuick Skill++2 + QS + M
3+2 2 + HQuick Skill++2 + QS + H
Using Hailstone
Forms an icicle in front of Storm.The version sends the icicle flying forward after it is formed.The icicle remains for a set duration, and can be moved using Tempest.The version can hit again each time Tempest is used, making it possible to connect multiple times.
1+mid-air2 2 + L mid-airQuick Skill+mid-air2 + QS mid-air
2+mid-air2 2 + M mid-airQuick Skill++mid-air2 + QS + M mid-air
3+mid-air2 2 + H mid-airQuick Skill++mid-air2 + QS + H mid-air
Using Hurricane
Summons a massive whirlwind around herself to attack.If whirlwinds from Tornado are present upon activation, they also expand to a massive scale.Can be moved forward or backward with Tempest.
1++(air OK)236 + M + H (air OK)Quick Skill+(air OK)U + QS (air OK)
Using Eye of the Storm
Unleashes a powerful lightning attack to the front.If the enemy is hit at close range, the attack changes and deals more damage.The Tempest Gauge recovers at a faster pace for a set duration after this move hits.
1++(close range)63214 6 + M + H (close range)Quick Skill++(close range)6 + U + QS (close range)
Using Tōkon Assemble
A combination attack performed by the whole team.The first attack has invincibility, and it ends with a powerful strike.However, it can only be used when you would lose the match if you lose the current round, and all of your allies have assembled.
1++236 + L + AQuick Skill+A + QS
Combo Challenge
10 lessons
Practice various combos you can use in matches.
Combo from Poke
A basic combo that deals consistent damageand starts from a key attack for neutral.
1StandingStanding M
2StandingStanding H
3+236 + LQuick SkillQS
Combo Using Unique
A basic combo that deals consistent damageusing Tempest.
1+2 2 + LQuick Skill+2 + QS
2(air OK)U (air OK)
3+(hit)2 2 + L (hit)Quick Skill+(hit)2 + QS (hit)
4+214 + HQuick Skill++4 + QS + H
Combo Using Skill
A basic combo that deals consistent damageusing Link Attack.
1StandingStanding M
2StandingStanding M
3StandingStanding M
4StandingStanding M
5//7 / 8 / 9
6JumpingJumping M
7JumpingJumping M
Combo Using Assist
A basic combo that deals consistent damageusing Assemble Rush.
1+214 + LQuick Skill+4 + QS
2during attack hitA during attack hit
3StandingStanding H
4//7 / 8 / 9
5JumpingJumping H
6JumpingJumping H
Damaging Combo
A basic combo that deals consistent damageusing combinations of normal moves.
1CrouchingCrouching M
2StandingStanding M
3StandingStanding H
4CrouchingCrouching H
5//7 / 8 / 9
6JumpingJumping H
7JumpingJumping H
Combo from a Jumping Attack
A basic combo that deals consistent damagestarting from a jump-in attack.
1//7 / 8 / 9
2JumpingJumping M
3CrouchingCrouching M
4StandingStanding H
5//7 / 8 / 9
6JumpingJumping H
7Jumping+Jumping 6 + H
8Jumping+Jumping 6 + H
Combo Using Unique 2
A practical combo to deal additional damageusing Tempest.
1StandingStanding L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5CrouchingCrouching M
6StandingStanding H
7+214 + MQuick Skill++4 + QS + M
8+(air OK)8 + U (air OK)
9JumpingJumping H
10JumpingJumping H
Combo Using Skill 2
A practical combo to deal additional damageusing Lightning Strike ( version).
1StandingStanding M
2StandingStanding H
3+236 + HQuick Skill+QS + H
4StandingStanding H
5CrouchingCrouching H
6//7 / 8 / 9
7JumpingJumping H
8Jumping+Jumping 6 + H
9+mid-air214 + L mid-airQuick Skill+mid-air4 + QS mid-air
10mid-airU mid-air
Combo Using Assist 2
A practical combo to deal additional damageusing Assemble Rush.
1StandingStanding M
2StandingStanding H
3+236 + LQuick SkillQS
4during attack hitA during attack hit
5StandingStanding H
6CrouchingCrouching H
7//7 / 8 / 9
8JumpingJumping H
9Jumping+Jumping 6 + H
10//7 / 8 / 9
11JumpingJumping H
12Jumping+Jumping 6 + H
13+mid-air236 + L mid-airQuick Skillmid-airQS mid-air
14++mid-air236 + M + H mid-airQuick Skill+mid-airU + QS mid-air
Damaging Combo 2
A practical combo using combinations of movesto deal additional damage.
1CrouchingCrouching L
2StandingStanding L
3StandingStanding L
4StandingStanding L
5StandingStanding L
6CrouchingCrouching M
7CrouchingCrouching H
8//7 / 8 / 9
9JumpingJumping H
10Jumping+Jumping 6 + H
11//7 / 8 / 9
12JumpingJumping H
13Jumping+Jumping 6 + H
14+mid-air214 + M mid-airQuick Skill++mid-air4 + QS + M mid-air
15+mid-air2 + U mid-air
16++63214 6 + M + HQuick Skill++6 + U + QS
Level-Up Missions
5 lessons
Challenge yourself to create combos that meet certain conditions.
Level-Up Mission 1
You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.
1Combo starter: StandingCombo starter: Standing L
2During combo:++(air OK)During combo: 236 + M + H (air OK)Quick SkillDuring combo:+(air OK)During combo: U + QS (air OK)
3Combo Damage: Over 35,000Combo Damage: Over 35,000
Level-Up Mission 2
Using Assemble Rush restores the Combo Limit, allowing you to extend your combo.
2Combo Damage: Over 40,000Combo Damage: Over 40,000
Level-Up Mission 3
Version Skills deal heavy damage and do not count towards the Combo Limit, creating more damaging combos.You can deal more damage with your combo by ending it with a Super Skill or Ultimate Skill.